I want an event that runs 30 seconds then when the 30 seconds are up an item in the inventory disapears. heres the events i used.
@> Conditional Branch: [Stick] in inventory
@> Text: You light the stick on fire!
@> Change items: [Stick] -1
@> Change items: [Flaming stick] +1
@>Text Better hurry up or the stick will burn up!
@>Control timer Start up (0 min. 10 sec.)
@> Conditional Branch Timer 0 min 1 sec or less
@> Change items: [Flaming stick] -1
@>
: Else
@>
: Branch End
@>
: Else
@> If you had a stick you could light it and burn something
@>
: Branch End
@>
I put all that and when the timer gets to 1 second then 0 seconds the timer just stays up and the item is not deleted...
@> Conditional Branch: [Stick] in inventory
@> Text: You light the stick on fire!
@> Change items: [Stick] -1
@> Change items: [Flaming stick] +1
@>Text Better hurry up or the stick will burn up!
@>Control timer Start up (0 min. 10 sec.)
@> Conditional Branch Timer 0 min 1 sec or less
@> Change items: [Flaming stick] -1
@>
: Else
@>
: Branch End
@>
: Else
@> If you had a stick you could light it and burn something
@>
: Branch End
@>
I put all that and when the timer gets to 1 second then 0 seconds the timer just stays up and the item is not deleted...