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Timer acting me up!

I always try to use a Timer per Conditional Branch in my RPG but, even when the time has passed, he still says the same thing like before. Strange... Can someone help me with that real quick??!

Thanks for the help!
 

Fusty

Sponsor

I'm not sure what you mean, but I think you're saying that when the timer reaches 0 nothing happens?
If so, make sure you have an event that starts up the timer, then make a 2nd event like this:

@> Conditional Branch: Timer 0 min 0 sec or less
@> Game over (Or whatever you want to let happen)
@>
Else
@>
Branch End
@>

^ This event's trigger has to be set to Parallel Process.
If this wasn't what you meant, posting a screenshot of your event would help me understand better what your problem is.
 
I am trying to do something like this

Conditional Branch : 15 min 0 sec or more
@>Text: Mikoto: Ah, welcome back! I finally found the herbs!
@>
: Else
@>Text: Mikoto: Sorry, i wasn't able to find the herbs yet!
Branch end
@>
 

Fusty

Sponsor

First make an event like this:
Timer%2001.png

Then make a second event like this:

Timer%2002.png
(I used the 40 second timer as an example ofcourse, you can put any time limit in there you want. :p)

That way it should work just fine, however this is a method for RMXP so I don't know if it will work with VX.
Hope this helps you out.
 
It worked !! Thanks mate!


EDIT: Now i am facing a new problem, i need a conditional branch which is controlled with a EXP amount, but it seems like there is nothing like that in RMXP

for example :

Conditional branch : 200 EXP
@> You are Strong enough
Else :
@> I think you are not ready yet
Branch End
@>

Do i have to use a script for that? Or is there a way to do that with a conditional branch
 

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