EmuMaster2002
Member
Hey all! Just another demand from your friendly neighborhood flightless bird leader! :lol:
I'm after a good day and night system with a few bells and a couple whistles. I want it to take the system time straight from the player's computer (so if the player is playing the game at 12:30 PM, the in-game time is 12:30 PM as well). Like Animal Crossing, I guess.
Other than that, I just need some pretty standard stuff. There should be four times of day; morning, afternoon, evening, and night. Morning should set the screen tone a bit lighter than usual (about 34,34,34,0 in screen tone terms), Afternoon shoud be normal (0,0,0,0), evening a little darker (-34,-34,-34,0), and night even darker (-136,-136,-136,0). Ideally, they would shift slowly from one to the next, with the tones I posted at about the midpoint of each time block, but that isn't too important.
Each time block needs to set a switch in-game with morning using 0001, afternoon using 0002, etc. This is so events can be places in the morning, for example, but gone by the time evening comes, and things like that.
Here's the timeframes for each time block:
Morning: 6:00 AM - 12:00 PM
Afternoon: 12:00 PM - 6:00 PM
Evening: 6:00 PM - 12:00 AM
Night: 12:00 AM - 6:00 AM
I don't need dates or years stored from the computer's internal clocks, just the time.
If you could make each time block randomly check for weather from ccoa's weather script in the downloads manager, the type of which is determined by variable 0001, it would be utterly fantastic.
Whoever chooses to create this, I am in your debt. Unfortunately, I have little to offer, as I am first and foremost a writer. I am, however, mediocre at graphics, and if you need a large number of simple, tedious edits done, I would happily do them for you. Otherwise, I could write you some bad poetry :D .
Anyway, I thank whoever tries this in advance. If there's any other specific information I may have accidently left out, please don't hesitate to ask.
Edit: One final thing: the screen tinting should be able to be turned off if switch 0005 is set on. Thanks!
I'm after a good day and night system with a few bells and a couple whistles. I want it to take the system time straight from the player's computer (so if the player is playing the game at 12:30 PM, the in-game time is 12:30 PM as well). Like Animal Crossing, I guess.
Other than that, I just need some pretty standard stuff. There should be four times of day; morning, afternoon, evening, and night. Morning should set the screen tone a bit lighter than usual (about 34,34,34,0 in screen tone terms), Afternoon shoud be normal (0,0,0,0), evening a little darker (-34,-34,-34,0), and night even darker (-136,-136,-136,0). Ideally, they would shift slowly from one to the next, with the tones I posted at about the midpoint of each time block, but that isn't too important.
Each time block needs to set a switch in-game with morning using 0001, afternoon using 0002, etc. This is so events can be places in the morning, for example, but gone by the time evening comes, and things like that.
Here's the timeframes for each time block:
Morning: 6:00 AM - 12:00 PM
Afternoon: 12:00 PM - 6:00 PM
Evening: 6:00 PM - 12:00 AM
Night: 12:00 AM - 6:00 AM
I don't need dates or years stored from the computer's internal clocks, just the time.
If you could make each time block randomly check for weather from ccoa's weather script in the downloads manager, the type of which is determined by variable 0001, it would be utterly fantastic.
Whoever chooses to create this, I am in your debt. Unfortunately, I have little to offer, as I am first and foremost a writer. I am, however, mediocre at graphics, and if you need a large number of simple, tedious edits done, I would happily do them for you. Otherwise, I could write you some bad poetry :D .
Anyway, I thank whoever tries this in advance. If there's any other specific information I may have accidently left out, please don't hesitate to ask.
Edit: One final thing: the screen tinting should be able to be turned off if switch 0005 is set on. Thanks!