Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Tileset and a template

It is like this because of its shading.
I mean, you did it amazingly in the tilesets, you must know what I mean...
And the light on them come from up to down, so, in the template it should be the same...
 
Look, I'm not one of those fancy spriters, for I don' know how to make good stuff.
But you asked for everyone's opinion, so, here is mine:
http://img371.imageshack.us/img371/7164/charcs0.png[/img]
In the first one, the one yo' did, The light come from that place, and the character seems to be turned, so, everything look' upsdaisy.
However, I don' think a characterset would work that way, so I've changed some stuff for yo'r template.
First, I made it simetryc (And I don't know how you want to use it, so I don't know nothin').Then, I changed a little bit of the colors, because they looked like some kind of wet paper near the light.
As you may see, I just copied from someone else, so, it is not my way, but I think it is bloody damn fine.
Sonata":3n22h89r said:
I think he means that the template is primarily filled with the highlight colour.
That's what I mean'
 
That, my friend, was a very impressive critique.

The reason the characterset was skewed was because it was an idle pose, instead of a walking pose (think this).

I'll be working on it and update with my progress.
 
Dunno if you made that water cause I haven't messed with anything RTP in a while, but let me go ahead and tell you that is some damn sexy water.

The cliffs look great, but I wonder why they're blurred in some parts.

As for the char template, the symmetry is a matter of style, and should not be critiqued as incorrect. Depends on how your tiles are used.

The trees are the biggest problem. Though drawn VERY well, the pea-green is used a little too much and gives the foliage a bubble effect. Make it a bit darker, perhaps?

Also, the bark needs a lot of work, visually -- its too smooth looking in comparison with the detailed foliage you have and the very very detailed cliffs. It looks out of place.

Besides all of this, you have a TON of potential. Do not stop by any means, I want to see more!
 
The grass looks too tile-e (unnatural) and you can see the grid in it. I could suggest maybe adding a bit of a diagonal design so that each grass blotch mimics a checkered board pattern. Maybe you could also, after dealing with the grid look, shift the bottom edge of the grass towards the shore some so that the top of the shore tile blends into the bottom of the grass tile.

The blend from the shore to the water looks good though.
 
I thin' that your problem is that you give too much color to the outline, you should give more shadin' to the body.
That's what I thin'.
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top