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The Tomorrow Chronicle (Update: Teaser Trailer uploaded.)

Teaser: http://www.youtube.com/watch?v=gonYxs33KJc


"This is our world. You should understand it." he said to the girl. His mist-gray eyes, hidden behind the glare of his glasses, were peaceful. Looking upon those oily pupils, the girl thought, felt like staring at the Lorimaran lakes in the war broadcasts, the calm waters and the emerald world of trees and rolling hills surrounding them. The instructor's eyes echoed such a place. She wished she could jump into the world within those eyes, but always refrained from letting her inner longing become too obvious. Her parents had paid their hard-earned money to this man for his highly sought-after services. She could not afford to mess this up-- not if she wanted to pass the upcoming Shield Entry Exams.

"Our world?" she finally said. "Is it really our world Mr. Lidston? Does it belong to us?" she asked him, her voice filled with wonder.

Adrian smiled at the young girl. That welcoming, yet terribly rehearsed smile he gave to all of his students. She was sitting down in one of his newer chairs, with her back straight and her youthful hands laying open across the surface of the old desk. Very professional, he thought. He wondered if her parents had painstakingly taught her how to sit like that.

He leaned back in his wooden chair, crossing his long slender arms. "Of course it is. Despite this war, it is still very much our world. We live in it and we decide which path history takes," he stated matter-of-factually in his subtle Esperanzan-accent.

"But... do you think it will ever end? My father tells me that the war's been going on for a long time.
He says even my kids will be around to see it."

Adrian stood. He leaned over the desk, casting a slim shadow across it's surface. He adjusted the old pair of spectacles resting on the bridge of his nose.

"Everything ends," he said, his gaze never leaving her.





General Storyline

  The general story takes place in a medieval/renaissance-era world where one vastly powerful empire has been 
conquering all of the other countries of the planet. The oceanic empire of Dephrava is a great and technological beast that has been devouring the world's countries and assimilating their citizens for the past millenium. Dephrava's armies, wielding weapons powerful and unknown to most of the world, easily lays siege to whatever opposes them.

Across the ocean, The empire of Lorimaris, the world's largest and most ancient civilization, will not lay down their weapons so easily however. They are the only obstacle that keeps Dephrava from conquering all of the world. Despite the people of this empire enduring years of civil war, they greatly outnumber the Dephravan invaders, and will band together to fight for their survival.


-----

  The game is split into two different storylines. Each story is separated into different chapters, with
each ensuing chapter switching from one storyline to another.


Thales' Story

The first storyline, taking place in Lorimaris before the Dephravan invasion, follows the life of
a young boy named Thales Milhaven (pronounced "Talice"). Thales, born into House Milhaven, the empire's legendary
family of knights who lead the Empress Reinas Lunet's armies, is a nine-year old youth returning from three
years living in the capital's barracks. At his young age, he is a talented swordsman
who wields extraordinary skill with a blade. Like his ancestors before him, he is being molded from
childhood to become a great leader to the Empress' armies.

Thales however, prefers reading books to wielding swords. He is by nature a curious boy who
dreams of adventure and seeing the world. However, his name does not allow his dreams to take
flight, for his destiny, like all men of House Milhaven, is to live on the battlefield.

  As Thales enters his teenage years, a great civil war between the lower class and the
nobility engulfs the Empire. Thales, now a full-fledged knight in the service of the Empress,
witnesses the cruelties of war for the first time in his life. And thus, a great battle wages within
him. Should he honor the oath his ancestors swore to the Empire and continue killing in the name
of an increasingly cruel regime? Or should he abandon the fate that his father and ancestors have born
down on his shoulders and fight against the empire which he has sworn to defend?


-- Characters --


http://i529.photobucket.com/albums/dd33 ... shot-1.png[/img]
Thales Milhaven
Age: 9 years old at beginning of story.
Birthplace: Saint Belen, New Lorimaris


Thales is the first character the player controls in the game. The story finds him first as a child during a period of civil unrest within Lorimaris. He is the first born child of Alexander and Theresa Milhaven. Like the rest of the men in his family, he has started training for his future position as a knight in the service of Reinas Lunet, the Empress of Lorimaris. Thales, like his older half-brother Leigh, is a swordsman, and although incredibly young, has incredible skill with a blade. This is due in part to the efforts of his caretaker, Peter Fraust, a renowned swordsman who has taught Thales since he was seven years old. Despite his great skill, Thales finds not much use for it as he is a calm and gentle boy who would rather read a history book than wield his sword. This has earned him a reputation as a coward in the social hierarchy of the noble houses of New Lorimaris, who all wish to replace the Milhaven family as the commanders of the Empire's military.


http://i529.photobucket.com/albums/dd33 ... adshot.png[/img]
Theodore Milhaven
Age: 7 years old
Birthplace: Saint Belen, New Lorimaris

Theo is the youngest of the two children born to Alexander and Theresa Milhaven. He is a loving, affectionate boy who seems
to win over everyone he meets with his bright emerald eyes. Theo, being very young, does not know much about the world he lives
in. As far as he can tell, the only constants in the world are knights (like his father and older half-brother Leigh) and those who ignore the laws of the Empire and must in turn be punished. He wants nothing more in life than to please his father and mother, who both shower him with love and warmth.

Theo has just started his training in the military barracks of Saint Belem. He serves as a squire under Lady Isolde Tremaine, a valiant and decorated knight. He has chosen the spear as his weapon of choice, and already shows promising skill.

http://i529.photobucket.com/albums/dd33 ... normal.jpg[/img]
Isabel Mercer
Age: 11 years old
Birthplace: Moreau, Aternelle

Isabel, only daughter of Sir Samuel Mercer, is a young girl who befriends Thales and Theo when her father moves them to Saint Belen from the northern country of Aternelle. Already gifted in the use of a sword, she initially sees Thales as a fragile little boy who doesn't know the first thing about swordsmanship, but upon being defeated in a friendly duel, starts to take a quiet liking to him.

Isabel is very intelligent for her age and possesses a great knowledge of the outside world that Thales and Theo don't have. She has seen the suffering of the people within the Empire firsthand, and implores the two Milhaven brothers to open their eyes to see the bigger picture, so that they could both try to do something about it when they become older. Theo, already set in his ways, playfully dismisses her. Thales however, begins to adopt her point of view.

http://i529.photobucket.com/albums/dd33 ... miling.jpg[/img]
Peter Fraust
Age: Early thirties
Birthplace: Pavrat, Mein Telus

Peter Fraust is Thales' mentor, bodyguard and swordmaster. He is a carefree, loyal, yet unassuming man who, despite not being of
noble blood, is known throughout the Empire as a master swordsman. He is of the distant kingdom of Mein Telus, but moved
with his wife to St Belen after Alexander Milhaven offered him the job of being Thales' swordmaster/bodyguard.

http://i529.photobucket.com/albums/dd33 ... rtrait.png[/img]
Leigh Milhaven
Age: 22 in beginning of story
Birthplace: Odeus, Parisia

The first and only child born as a result of the short-lived love affair between Alexander Milhaven and the twin sister of the Empress of Lorimaris, Athelia Lunet. Leigh, an emotionally unstable young man with deep emerald eyes and pale-blonde hair, is the most feared individual throughout the lands of Lorimaris. Known throughout the Empire as the Demon of House Milhaven, he is a man who's skill with a blade is thought to be unequaled. Even his father, Alexander Milhaven, the legendary soldier responsible for helping the twin Lunet sisters in reuniting the shattered empire, fell against him in a ceremonial duel.

Despite Leigh's abilities in the arts of warfare, he has been deemed "unfit" for taking over
as champion and Lord General of the Lorimaran military by his father, who has publicly declared that the honor should instead fall to Thales, Leigh's talented yet reluctant young half-brother. Because of this, Leigh's relationship with his father has deteriorated into a seething hatred.

Despite his dark emotions toward his father, Leigh holds an unshakeable loyalty to his aunt, the
Empress Reinas Lunet. Serving at her side as Ascendant Knight, he is dispatched throughout the Empire to violently cut down those who dare stand against the Empress and her will.



Adrian's Story
The second storyline takes place many years into the future, during a time when Dephrava has all but
conquered the Empire of Lorimaris.

The Lorimaran people, previously weakened due to a bloody civil war that erupted between it's lower
class and nobility, are on the brink of total defeat. Famine and savagery have replaced
stability in what was once a living, thriving land. The will to fight the Dephravan oppressors
has all but died out as the Lorimaran Empress disappears along with her last remaining
army.

All hope seemed loss until... one day, something truly miraculous happened. Talk
of a massacre of thousands of Dephravan troops spread like wildfire throughout the imprisoned
cities of Lorimaris. Soon, the whispers of the people spoke of what caused
this event. This event, now known as the Calliston Massacre, was not caused by an opposing army.
But solely... by one man.

This mysterious individual, a man known only as The Oathbreaker, has inspired
the captive Lorimaran populace to once again embrace their hope.

Adrian Lidston, one of the Dephravan oppressors, is the second character the player will control. A newly appointed captain, Adrian is a man of few words who possesses incredible skill in the arts of war. He has been given command of a ragtag squad of young soldiers from Dephrava's lower sectors. Their mission... to journey throughout the deadened lands of Lorimaris and find the mysterious Oathbreaker.

-- Characters --

http://i529.photobucket.com/albums/dd33 ... eshot2.jpg[/img]
Adrian Lidston
Age: Late Twenties
Birthplace: Esperanza (Dephravan Colony)


Found bloodied and clinging to life by a thread, he was the sole survivor of the Calliston massacre which claimed
the lives of four thousand Dephravan soldiers. Serving the Dephravan Admiralty for eight valiant years,
he is quickly climbing the ranks of the Expeditionary Army, and is said to be the first
non-native Dephravan to join the Admiralty's ranks, a feat which most see as an insult to the
order's integrity.

Adrian is said to be unkillable. He is a silent, calculating man who views duty above all else. 
He has been chosen by the Admiralty to lead what most consider is a suicide mission to find
and apprehend the man known as The Oathbreaker.


http://i529.photobucket.com/albums/dd33 ... normal.jpg[/img]
Wesley Laudlin
Age: Mid Twenties
Birthplace: Cercei Sector (The Depths of Dephrava)

Wesley Laudlin is a talented young riflemen in Adrian Lidston's squad.
He is known, like all others who hail from the lower-class immigrant/slave Depths
region, as a sector-rat. Unlike most who hail from The Depths however,
Wesley possesses an innate understanding of the outside world.
He understands his role as a soldier, but knows the value of human life, and
respects the Lorimaran people for never losing their hope in the face
of enslavement.

Wesley has served with Adrian for the past three years. He is extremely
loyal to Adrian and would follow him no matter the danger.


http://i529.photobucket.com/albums/dd33 ... ilde-1.jpg[/img]
Mathilde Dichter
Age: Late Teens
Birthplace: Hydra Sector (The Depths of Dephrava)

Mathilde is a young woman who is the newest addition to Adrian's squad.
She is a newly christened member of the Lumiere Sect,  a subdivision of the Admiralty which infuses it's
members with the experimental ability to control light and wield it as a weapon. Learning how
to control this incredible power came with a heavy price, as an accident during her training destroyed her
left eye.

Despite Mathilde's power, this is her first year in Lorimaris, and her inexperience is evident.
She is engaged to a young man in the Expeditionary Army, and is haunted by the fact that
she might not return from the dangerous mission Adrian's squad has been tasked with.

----

Screenshots
http://i529.photobucket.com/albums/dd338/grayperiod/rory.png[/img]

http://i529.photobucket.com/albums/dd33 ... ferent.png[/img]

http://i529.photobucket.com/albums/dd33 ... birdge.png[/img]

http://i529.photobucket.com/albums/dd33 ... garden.png[/img]

http://i529.photobucket.com/albums/dd33 ... scliff.png[/img]

http://i529.photobucket.com/albums/dd33 ... rocity.png[/img]

http://i529.photobucket.com/albums/dd33 ... eadboy.png[/img]

http://i529.photobucket.com/albums/dd33 ... /cliff.png[/img]

http://i529.photobucket.com/albums/dd33 ... morial.png[/img]

http://i529.photobucket.com/albums/dd33 ... slaves.png[/img]




----

FEATURES

- A lengthy, emotional storyline.
- Sideview battle system.
- Highly interactive world. Most objects in the world will be examinable.
- Realistic NPCs with their own personalities.
- Orchestral soundtrack (not custom)
- More to come!


MISC

A short history of the Lorimaris Empire.

Lorimaris is the present incarnation of the oldest civilization in human history. The Empire Of Lorimaris is a twenty two year old collective of loosely united nations encompassing the continent of Terragama, the largest known landmass in the known world. A total of nine kingdoms make up the Empire, with the city of Saint Belen acting as the Empire's capital.

Lorimaris was founded by the Crimson Empress, Reinas Lunet. Reinas, along with her twin sister, Athelia, were the sole heirs to House Lunet, an ancient line of emperors who have historically ruled over Lorimaris for thousands of years. Following the collapse of Old Lorimaris (the first empire erected by humanity) due to a mysterious attack by the foreign nation of Dephrava and then by the people's anger over the Lunet family's refusal to allow the populace to develop weapons to counter their attackers with (due to the practices of the traditional religion of Lorimaris), the kingdoms of Terragama were plunged into two chaotic centuries of war and bloodshed. The Terragaman kingdoms were without leader and doctrine, and war raged over petty territorial disputes and the right to rule the rest. Many claimed the throne but none had the power to keep order for long. Kings would arise and would in turn be overthrown. This was the way of things for two centuries-- until two young girls appeared.

The two sisters, both only sixteen years of age, claimed to be the sole heirs of House Lunet, a name that had come to be hated by the Terragaman people due to how the Lunet family had been forcing the worship of Old Lorimaris' ancient religion on the populace long after the views of the people had changed. They demanded the nine kingdoms to accept them as their new rulers, for they believed that Terragama and all of it's people were only for House Lunet to rule. The kingdoms disagreed, and defied their would-be conquerors. They ignored the Lunet heirs for two years and continued their squabbling. On the eve of the Lunet sisters' 18th birthday, the sisters amassed a mysterious legion of soldiers to fight for them. Leading this army was Alexander Milhaven, the modern-day patriarch of the long-dormant Milhaven Line. House Milhaven were a legendary  family of soldiers and a feared sight on any battlefield. They served House Lunet as their champions of war, swearing an unbreakable oath dating back thousands of years. They had been dormant for the past two hundred years, as their oath did not allow them to serve any of the false non-Lunet kings who vied for control over Terragama.

The Lunet Army was comprised mostly of foreign soldiers who had been promised Terragaman land in exchange for their services. This legion of warriors, led by a Milhaven, easily overtook the unorganized kingdoms of Terragama, killing all who did not swear fealty to the Lunet sisters. Within a year, the rebellion had been put to an end, and a new empire was founded. Despite this, the people of Terragama still seethed with hatred, and whispers of further violence sounded across the new Empire of Lorimaris.

***


DEMO LINK
http://www.mediafire.com/file/2zdjyyyvz ... 0v%201.exe

This is a pretty short 10-minute teaser demo. I was inspired to create it after playing The Cry of the Fox demo. There are a few technical errors that I know of, and much of the writing isn't final.

Notes:

- There are no battles. It's more an introduction to the characters/storyline more than anything.
- I'm aware that the two opening images are pretty rough looking. These are place-holders and will be changed once i find something better to use.

If you see anything that needs work, please point it out.


Demo Credits
-Kylock for light effects.

Music used:
"Farewell", "Elegy For Dunkirk" from the Atonement score by Dario Marionelli
"The Last Man", "Together We Will Live Forever" from The Fountain score by Clint Mansell.
"Procrastination" from the Big-O score by Toshihiko Sahashi.

If you see any charsets that you or anyone else designed, please inform me and I'll put your name/the name of it's creator up here.


That's about it. Some feedback would be awesome guys.
 
Not bad.  There's a few mapping errors and putting "A lengthy, emotional storyline" as a feature is kind of lame but, for the most part, good.  Better than 99% of the shit this community constantly flounders in and creates, anyway. :P
 
Yeah. I agree. It's kind of lame putting that in there. I honestly had no idea how to describe the storyline though, since there's so much
of it. I'll edit it out later. Thanks for the compliments. :)
 
your mapping looks great to me, and the story sounds interesting, keep up the good work and keep showing good stuff about your game and i'm sure other people will be interested in your, game good luck
 
Why is Thales revolting? You didn't cover much about it. All I read is that "he witnesses cruelties of war for the first time in his life", and then he suddenly decides to turn against his people?
 

Injury

Awesome Bro

Pretty cool game! It could use more attention to npcs it seems. It's plays out like a small cast of key players whereas there could be more emphasis on the regular civilians thoughts or maybe even side-quests can become a thought! That would immerse me into the game so much more, having that diverse edge... but hey, that is what I think. Good work!
 
Kyoru:

There's a lot more to Thales rebelling than what I put up here. Revealing any more of it would be pretty spoilerish. But yeah, one thing I'm truly focusing on is having his rebellion seem realistic and  believable. The last thing I want is for him to be like Anakin Skywalker where he turns against his duty with little reason. His attitude towards the Empire slowly changes as he grows older.

Injury:

Trust me. The game has a lot of focus on NPCs. It's pretty story-heavy, and one of the main tools for finding out this huge story is by speaking to the game's NPCs. One thing I'm doing is creating small histories for each and every NPC. The beginning chapters of the game take place in the Empire's capital, Saint Belen. The player will be able to meet NPCs during Thales' chapters pre-invasion, and then find out what occured to them years into the future during Adrian's chapters.  I'm trying to make the NPCs into mini-characters, which changing dialogue and such.

Anyway, thanks for taking interest everyone. I can't wait till I'm done with the demo.
 
Sorry for the double post, but I just posted a pretty significant update. I added a short narrative to the beginning of the topic, for no apparent reason if only to give the reader a bit of an insight to the world my game takes place in. :)

I also added a profile for Leigh Milhaven, and a short description of the history of Lorimaris.
 
Some of your face graphics appear a bit fuzzy in the message windows. Of course, this is because of Face Maker. Might I suggest perhaps using the basic white square that appears when you export the picture from Face Maker and then putting a thin black border around?

Also, the shadow's position in the first screenshot seems a little odd.

Overall this looks decent, especially for VX. I'll be watching. :specs:
 
Thanks for the comments guys.

Problem Sleuth, I've been wondering how to fix the in-game facesets. I never thought of adding black borders. I'll give it a shot. As far as the shadow in the picture with Rory, yeah, it looks terrible. I have no idea how to fix it though, since he's an enemy battler and I'm afraid removing it will mess with the script or something. Any suggestions on how to fix it are welcome.

Thanks again.
 

Injury

Awesome Bro

Hey there, I downloaded your game, I'm going to try it out and post a review of what I think about it all...Not that it matters much. Here it is!

Title Screen|8/10
-Music is good! The title screen could look a little better...The text is good as well, i/e the Begin Anew- etc etc...Change the default Decision button sound to something else though.

-Intro|/10
-As you mentioned, the first image in the intro is a bit crappy. I'd also suggest that you turn down the fog horn sound effect a tiny bit, it's overpowering your music, which I like, but not so much the lyrics (if they were in another language though,.IDK...)...:/
-I like the story line so far. One possible grammatical fix is this line, half way through your into:
"Many of the young soldiers in my regiment shed tears upon catching the first glimpse of the sea of people"
-Most of it sounds right, just the end, "the first glimpse of the sea of people" (sounds kinda weird huh?)
-There is a batch text entry you did, "for thousands of years". You could potentially leave it out and reiterate later on that they've been present for that long. It will make your text flow a bit more!
-Your face graphics are a bit rough around the edges, but they look good otherwise...
-Might want to change the sprite for Franco to something that actually looks like his face graphic
-Adrian's first line, there is a space in front of Haha. In my day, etc...
-Another space in his next line explaining his marriage, " Eight Years..." maybe more like "Eight Years..."
-OK, maybe it's me, but you seem to be doing it a lot. Spaces after a period, not between characters after their lines are complete (IMHO)
-There are some passability errors on your maps, in your light poles, beer bottles (I can't walk over/around/on a bottle?), Palm trees, etc
-Interior of the bar looks nice, you could probably do without the holes in the floor, unless they are there for demo purposes.
-The autotile has passability issues at the bar. I can walk anywhere around it. (not the walls)
-Fun music for the bar!
-Church is nice, but it looks bigger from the outside...
-Nice little cut scene! Doesn't explain much, but just enough! Good work on the lighting effects as well, or whoever did it!
-"Lorimarans are a backward people" could be backwards, doesn't have to sound that fancy. Reads weird...
-The commandant has weird colored eyes
-Dialog is good!

Overall- 7-8/10
-It looks really good, I see potential in this project, just minor details plague it a bit. The music is good, I just think that the lyrica could be a downer. Characters are dynamic and interesting, people are doing things in the city. I would like to see more depth, but so far it's pretty fair and balanced. My overall suggestion is spruce up dialog, add more information about the war, it's kinda hard to follow what their conflict was about, who started it, any great battle, what happens to the leftover opposition, etc. I like your last cut scene, someone/thing massacred an entire city, sounds like fun. Thanks for NOT wasting more than 10 minutes of my life.
 
Thank you so much for reviewing the demo, Injury. It means a lot.

- About the vocal theme, I used it because there are a group of soldiers in the town who are singing, and I think it makes a pretty good parallel.
I know it will be weird, seeing as the lyrics are in english, but I think it fits. If a lot of other people don't like it, then I'll change it to something else.

- Ha ha. I'm kind of a bit obsessive compulsive with the whole space before a character speaks thing. I know it isn't correct or anything, but I do it
because I hate how the message looks when everything is a straight line downwards. I know, weird.

- The church will be a bit bigger. I didn't make any extra rooms or anything because you don't get to explore it (since it's a cutscene).

- About the Commandant's eyes. They're that color because the people born in Dephrava all have pupils that are coloured red. As Dephravans
get older, their pupils become less and less severe in shade, until they turn pale gold. The Commandant is a pretty old dude, hence his pupils being
that colour.



- All of your other critiques, I'll definitely be fixing them when I make a new demo.

Thanks again!
 

Injury

Awesome Bro

Not a problem! I enjoyed the demo through and through! I can understand those things now that you describe them! I like the pull from Q:TBV with the different eye colors...It adds to your world! Don't worry about the spaces too much, I do that too...It makes it interesting!

Keep up the good work! Thanks for being receptive of my review!
 

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