Zekallinos
Sponsor
(See further down for example)
Lately, I've been toying around with a fantastic particle program*, and made a set of animations as a learning project. I thought, might as well share it with others.
Details
The animations are meant to be easily used in any project, mostly those with standard battle system or similar, although you could just resize/realign them and it would fit for an ABS. I've kept things as simple as I could, although some animations are quite big, 100+ frames. It's nothing compared to the 3000 frames or so of Knights of the Round Table, but it is still alot. Sometimes it just looks too rushed otherwise, since it's not just not a manifestation of the element, but a natural one. Well, you'll see.
The list comprises the following
...who all follow the following format...
...except for Revive1-Revive2, and FOUR single heal spell and THREE group-heal spells.
For a total of 59 animations, if my count is good. Included with a Animations.rxdata, with the default animations and sounds (allthough not perfectly done, they should be fine).
Download
Here, we hit them main problem of my animations...
This is the download link
Which is a wooping...175 megabytes. I tried everything, nothing can bring it down by more then ~90%. It's nothing compared to the 5 gig of any modern game, but it's still...massive.
I though that I could convert to JPEG. No alpha channels, which is really needed. I've spent hours looking for something that could resize it down the individual 192x192 squares but I don't have time to learn photoshop scripting now. So I've just resized the whole pic down. It's 4 times smaller.
Shrank version
You would need to use a batch resizer to scale it up at 200%, using a program or this tutorial if you have photoshop.
I did find another solution for that, however. Most people here will not distribute their game outside the rmxp.org community. Did you notice that in the Game.Ini file, there is place for three rtps? USE IT! In your RGSS folder, create a new folder beside Standard. In it, have the same folders (but empty) (Audio[BGM, SE...], Graphics[Animations, Tilesets, Battlers]). Unzip the .rar into the Animations. Then, in your game.ini, add "RTP2=Custom" (or however you called it). Then, offer the animations packaged separatly. Better tutorial on this here
(Well, actually, I don't think my animations will be popular enough to have a need for that but that could be very useful for alot of other ressources. Just don't rename them)
Usage
The animations are set with blending mode "Normal"** with about 200 opacity. Adjust it to your needs. I guess that's all there is to say.***
---
*Made with Particle Illusion 3. It's a freaking easy intuitive program, so go get it now! (People who knows it allready will notice that I recycled alot of default emitters. I said it was for learning)
**The alpha channels are included. Note that it looks better on a dark background then a light one (so don't judge it with the PNG files alone!)
***I'm not taking request. Don't have enough time.
---
Don't forget to CRITIQUE! I do want to improve. Make sure I actually "understand between the lines", and be constructive.
Lately, I've been toying around with a fantastic particle program*, and made a set of animations as a learning project. I thought, might as well share it with others.
Details
The animations are meant to be easily used in any project, mostly those with standard battle system or similar, although you could just resize/realign them and it would fit for an ABS. I've kept things as simple as I could, although some animations are quite big, 100+ frames. It's nothing compared to the 3000 frames or so of Knights of the Round Table, but it is still alot. Sometimes it just looks too rushed otherwise, since it's not just not a manifestation of the element, but a natural one. Well, you'll see.
The list comprises the following
- Fire
- Ice
- Thunder
- Earth
- Water
- Wind
- Light
- Dark
- Ether
- Revive
- Heal
...who all follow the following format...
- Attack 1 (Single. Common manifestation of element.)
- Attack 2 (Single. Bigger, nastier version then attack 1)
- Attack 3 (Multi. Screenwide)
- Attack 4 (Single. Even bigger then attack 2, or different kind)
- Attack 5 (Multi. Screenwide, rather flashy at times)
...except for Revive1-Revive2, and FOUR single heal spell and THREE group-heal spells.
For a total of 59 animations, if my count is good. Included with a Animations.rxdata, with the default animations and sounds (allthough not perfectly done, they should be fine).
Download
Here, we hit them main problem of my animations...
This is the download link
Which is a wooping...175 megabytes. I tried everything, nothing can bring it down by more then ~90%. It's nothing compared to the 5 gig of any modern game, but it's still...massive.
I though that I could convert to JPEG. No alpha channels, which is really needed. I've spent hours looking for something that could resize it down the individual 192x192 squares but I don't have time to learn photoshop scripting now. So I've just resized the whole pic down. It's 4 times smaller.
Shrank version
You would need to use a batch resizer to scale it up at 200%, using a program or this tutorial if you have photoshop.
I did find another solution for that, however. Most people here will not distribute their game outside the rmxp.org community. Did you notice that in the Game.Ini file, there is place for three rtps? USE IT! In your RGSS folder, create a new folder beside Standard. In it, have the same folders (but empty) (Audio[BGM, SE...], Graphics[Animations, Tilesets, Battlers]). Unzip the .rar into the Animations. Then, in your game.ini, add "RTP2=Custom" (or however you called it). Then, offer the animations packaged separatly. Better tutorial on this here
(Well, actually, I don't think my animations will be popular enough to have a need for that but that could be very useful for alot of other ressources. Just don't rename them)
Usage
The animations are set with blending mode "Normal"** with about 200 opacity. Adjust it to your needs. I guess that's all there is to say.***
---
*Made with Particle Illusion 3. It's a freaking easy intuitive program, so go get it now! (People who knows it allready will notice that I recycled alot of default emitters. I said it was for learning)
**The alpha channels are included. Note that it looks better on a dark background then a light one (so don't judge it with the PNG files alone!)
***I'm not taking request. Don't have enough time.
---
Don't forget to CRITIQUE! I do want to improve. Make sure I actually "understand between the lines", and be constructive.
http://i3.photobucket.com/albums/y64/rudichen/AnimPreview.jpg[/img]