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Skyward Sword is a prequel to Ocarina of Time. The incarnation of protagonist Link that appears in the game was born and raised in Skyloft, a group of islands floating above the clouds. Leading an ordinary life there, Link discovers the Skyward Sword one day, which leads him to another, previously unknown land beneath that is ruled by evil forces. Using the sword to travel back and forth between sky and land, the mystery of why the two worlds became separated is gradually revealed to Link.
He is opposed on his quest by the Demon Lord Ghirahim, a mysterious and powerful figure who rules the surface world, who wishes to kidnap Zelda for unknown purposes.Skyward Sword connects to the story of Ocarina of Time, and elaborates on the reason for Ganondorf's appearance.
The gameplay of Skyward Sword departs from the Legend of Zelda series' traditional flow of alternating overworld and dungeon exploration. Instead, the world is one big dungeon, nixing out all of the endless traversing found in previous titles. The controls are revised as well, with swordplay based on the Wii MotionPlus peripheral. This allows players to not only control how Link moves and swings his sword, but allows Link to interact with weapons and items in different ways from previous installments. This makes swordplay, something that was just 'waggle' in the previous game Twilight Princess, a lot more strategic in terms of where you lay an attack.
Another new feature is the Stamina Meter. The stamina meter will allow for sprinting and running up walls. This supposedly adds a new strategic element not seen in previous installments of the game.
Weapons that are rumored are a whip, a grappling beetle that flys and allows you to pick up distant items, a whip, gust jar, and bow. Instead of the traditional find and solve item mechanics found in previous games, Skyward Sword uses an Upgrade System which allows items to get better and hopefully make you use them more often. It seems like emphasis was put on a few items evolving over time rather than a bunch of items that you use one time.
Another notable feature is that there are now savepoints sprawled across the world. These also most likely act as a way for the player to return to the sky in a dungeon.
Supposedly there is 50-100 hours packed into this game, 100 minutes of cinema, a boss rush mode, and a master quest or second quest.
http://www.youtube.com/watch?v=8Zm1tLH1Oks
http://www.youtube.com/watch?v=V0luFJcguoM
http://www.youtube.com/watch?v=SKWqUqcz-3M
Talk about it. Discuss it. What do you think looks cool? Opinions, comments, etc.~