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The Last Beginning

Did Plague180(Deathbethecost) give you all the info you need to help him?

  • yes

    Votes: 1 33.3%
  • no

    Votes: 2 66.7%

  • Total voters
    3
The Last Beginning
Last Update: November 8th 2009

Disclaimer: I suck at Spelling and Grammar, all though I shall try my hardest to not make mistakes.
I hope I understand this forum correctly, if i need help working out the kinks and flaws in my plot, this would be the place. im finally almost done with(just some data base stuff left/one or two minor script tweaks) the whole system(about 50 custom scripts/ ive edited almost the whole base system.) ive got about 20 min of game play done, mostly so i could test all my scripts to their full extent. and now that i have a working copy of the system i imagined up, its time to start working. but i have too many ideas floating in my head of what i might want to do. so i was hoping other people would help me organize what are good ideas for my plot, and which are bad.

Theme
Im still working on some kind of deep sounding theme to back up a basically typical story.(aka idk my bff Jill?)

My Attempt at a Prologue
About once every five thousand years or so the universe restarts. There is always life at the beginning, but not always true at the end. Some times mankind Kills its self off before the restart of the universe. Sometimes it is the perfect utopia. The gods don’t care. The universe must restart once every five thousand years...Or does it?

Main Story(My Ideas: not set in stone)
Ok, So now I shall give you all the brunt of my ideas for the last beginning. yes i know the plot if quite dumb, but as ive worked with it over the last few years learning to work rpg maker. ive found that it makes for alot of fun jokes in the dialog.
Summery:
[Begin Complete Game Play]The game starts out with the hero day dreaming, he goes threw the typical talking to some higher power(the Abyssal Voice) the voice tells him of a coming danger/ submits him to some kind of personality quiz/test. then the hero wakes up and has this strange feeling he needs to talk to natala. he talks to her(if there is anything out there besides earth)anyways they here this loud explosion from the direction of there town, so they go investigate. they are stopped as they are almost to town and are attacked by bandits. when the hero wakes up natala is gone. his mom takes him home and he sleeps, when he wakes up he wants to go look for her. mom tells him to learn to fight first. so he goes on this long trail of getting hunter Eleanor to teach him to fight(has to help Eleanor get her bow back first, to do so hero must help Sam pull a prank.) anyways, the hero finally learns to fight. he goes out looking for natala.(a strange voice leads him to the bandits at the end of Sa'ar Forest/lots of goodies hidden for those who explore off the main path) anyways hero is listening in to the bandits as they make their plans on what to do next when one of the bandits find hero, the main bandit was about to kill hero when the bandit seer walks out of the cave entrance they are by and tells them it is a bad omen to kill the hero. so the main bandit knocks out the hero. when the hero awakes he is alone. so the hero heads home[/Begin Complete Game Play]this is where im not sure where to go. do i want the hero to come home and find his home in ruins? or do i want the hero to just decide he is going to leave his home to search out the bandits. ether way the plot thickens...you chase the bandits and natala around the world as they slowly recover ancient artifacts. as the game progresses you slowly start seeing rips in the fabric of space, at first they quickly heal, but as the hero gets closer to his goal he sees them more frequently. not only that but he even falls into them! when he is in this other world(which you will come to find out it is the world to come next. when the universe restarts)the hero finds himself stuck in this other world until the fabric of space rips again and takes him back. so you do quest in the other world as well. when you finally get the end you find out several things. 1:you are the bad guy, you were trying to stop the good guys from saving the world to get natala back. 2. natala has become corrupt by one of the artifacts and wants to destroy all life. 3.and lastly it is your choice of what to do with the entire universe.

So when you get to the end of the game here are your options:

  • 1.You like the world to come, let the universe restart.
    2.You don’t like the new world, Stop the restart.
    3.You hate both worlds, join natala and stop the universe, kill the gods
    4.Maybe there is an option I haven’t thought about yet...

Main Story(set in stone, for the most part)
$scene = Nil
Characters
Hero(Yet to be named)
Full Name:N/A
Age:20
Interesting Fact:He is very very Sarcastic, Life of the party.
Bio:Born in Sa'ar. hero

Natala
Full Name:Natala
Age:23
Interesting Fact:She hates her blue hair, but she is very pretty
Bio:Born in Sa'ar. Kidnapped early in the game. becomes the main antagonist. little is known about her

Bandit 1
Full Name:N/A
Age:30
Interesting Fact:He is the world champ of dual wielding daggers
Bio:Born in Alphin Heights. Plays a low level role in the bandits’ ranks.

Bandit 2
Full Name:N/A
Age:25
Interesting Fact:Complete Idiot
Bio:Born in Brute. Plays a low level role in the bandits ranks

Corporation Guy
Full Name:N/A
Age:35
Interesting Fact:Sold his soul to Kamral the god of Riches.
Bio:Part of the Organization.

Corporation Girl
Full Name:N/A
Age:35
Interesting Fact:Lesbian(not obvious about it)
Bio:part of the Organization

Organization(s)
The Organization(Yet to be named): They are heavily based on team rocket as sad as that is. they have no agenda related to the plot(very large side quest though), you just happen to always be in their way. so you fight them all the time, usually so the bandits can yet again get away. wtf!? i know im mean. but as the game gets toward the 65% complete mark, you will be given the option to join them(mostly cause you kick their ass all the time)
World Info

  • -There are five continents, however The Last beginning will only feature one, and a few islands.
    -There will be NO world map, you must walk from area to area(until you learn to teleport to that area)

Game Play

  • Disclaimer: I do not want it to seem like im advertising so i will only add important details. if you feel i am missing some details, feel free to let me know and i will add it asap!
    1.I think the first thing i must explain is how my spell system works, while the character has a level like any normal rpg, the difference is he does not learn skills based his level. but rather his exp in said skill "School." this is very similar to oblivion. but it is not the same. because skills do not effect level. they only allow him to learn the next tier of skills. so for example; lets say the hero learns the skills fire ball[50 damage](Damage guess a random number to show how goo the spells are in relation to each other]. and he cast it enough times to get level 5 destruction. then he would learn Greater Fire Ball(Weak)[75 Damage]. once he got to level 10 in his training of destruction, he would learn Greater Fire ball[100 Damage]. lastly at level 20 he would learn Explosion[200 Damage].
    2.There are many strange spells to be cast! Example: Healing Blaze is the first healing spell our hero learns.
    This spell will go towards our heroes Destruction exp, not Restoration.
Stuff i Currently Need Help Deciding on

  • 0.Getting down a stable plot. what ideas are good, and what are bad.

    1.Where do I want the text boxes to be located? Above the player who is speaking? Bottom of the screen?

    2.A Series Name Because i plan on making more then one game, and it simply sounds nicer that way.
    Example: The Last beginning Vs. Planet Nova: The Last Beginning.
    im really looking for something more like the Elder Scrolls name, I like that. but i want something original and make sense to my plot(when i acquire a firm one)

    3.Should I break the norm and have the main character be the girl(Natala) and be the one trying to save the man she loves? or should i keep it traditional?

    4.Should the hero learn to warp as he/she finds the area? or Should they have to do a side quest to unlock some if not all areas?

    5.Name for: planet, Hero, Various towns, Cool sounding multi Element Spells(Example: Healing Blaze), bandit 1 & 2, Corp. Guy & Girl(the team rocket seeming people).


Current Net Progress
-Story: -26%
-Characters: 30% give or take
-Plot: Black Hole Cat A. Ref 1226.53g
-World Info: 10% Rising Fast

Am I missing something? Please let me know I don’t want this thread locked :biggrin:
 
I will use this first thread for organizing the current part of the game we are discussing.
Chapter one takes place from the beginning of the game untill right after the hero decides to leave Sa'ar. im thinking as soon as he gets to what ever his first stop is on his adventure chapter 2 starts.
-Intro
-Quiz/Test
-Hero talks to natala about the universe
-They hear a loud sound
-They head back to Sa'ar
-They are attacked by bandits
-Natala kid napped
-Hero learns to fight
-Goes looking for natala
-Strange voice leads him to bandits
-Bandit is gonna kill him
-Seer says not to kill him
-Bandit leader knocks him out
-Hero awakes
-Goes back to town(maybe on fire? maybe he talks to people and decides to leave)
-Hero leaves
-Finds next place(probliy a town he heard the bandits talk about)
so what do you feel chapter one needs? anything new? changes? let me know!
 
hmmm 3 days and not one opinion on anything...what am i missing? did i type everything up wrong? poor gramer? please tell me, ill do what ever it takes to get some good help making my games plot not suck as bad
 
Heere's a little something. If I get a chance, maybe i'll go into a little more depth. I'm not quote-coding this because i'm correcting spelling and grammar as I go. I'll add comments in bold and color.

"The game starts out with the hero day-dreaming. He goes through the typical "talking to some higher power(the Abyssal Voice);" the voice tells him of a coming danger and submits him into some kind of personality quiz/test."

Why? Does his personality have any other effect on the game other than to decide how to weigh stats, or what options come up at a later time. Is a focus of the game the differences in personality and how it effects our choices? Why does this "Abyssal Voice" care about this person's personality?

"The hero awakens and has this strange feeling that he needs to talk to Natala."

Why? Who is Natala? A friend? Lover? Sage?

"He talks to her about whether there is anything out there besides Earth. They hear this loud explosion from the direction of their town, so they go to investigate. They are stopped as they are almost to town and are attacked by bandits."

Why were the bandits so close to the exploding town? Outlaws generally avoid towns and cities, unless they are raiders, in which case they make bases near towns and raid and pillage them until they've taken over. Highwaymen attack travelers, bandits don't very often. Did the "bandits" set off the explosions? Were they lying in wait for the Hero and Natala? If they were, why? Were they hired to do this? If so, then they're not bandits at all; they're mercenaries.

"When the Hero wakes up, Natala is gone. His mom takes him home and he sleeps; when he wakes up he wants to search for Natala. Mom tells him to learn to fight first. So he goes on this long quest to get hunter Eleanor to teach him to fight. He has to help Eleanor get her bow back first; to do so Hero must help Sam pull a prank. The hero eventually learns to fight."

How did his mother find him? Was she part of a search party that formed when they heard the explosion and he and Natala weren't home, yet? Was anyone other than his mother searching for him? Where's his father? I hope he isn't dead! I really hope he isn't dead. But, anyway, That would be unusual in a small town; generally, everyone would know each other and help out if two young people went missing. But, wait, didn't the explosion come from the town? Why is his mother still alive? Where do these people think the explosion came from, and why is was so close to the town, and yet, there's no physical evidence of it?

Why does the Hero's mother suggest that her son learn to fight before searching for Natala? He's twenty. If he wasn't raised as a hunter, by now no one would expect him to fight anything. Is he a laborer? A scholar? Trust fund baby? Either way, it would take years for a young man who hadn't already had a lot of experience fighting to learn to fight. Even magic takes time to master. You should really give the kid a background in fighting, if you want this to be believable. If hunter Eleanor is competent enough to teach this novice to fight, why did is her bow, her weapon, lost? Why is a prank necessary to get back her bow? Who's Sam? Is he a party member?

In addition, I would assume that if hunting is necessary for food in this town, Eleanor is not the only hunter? Why didn't any of the hunters attempt to track the 'bandits' and bring back Natala? Why didn't at least one offer to accompany the inexperienced boy? Is this a town of cowards? What about his mother? I've never seen the hero's mother as a party member before; and she seems pretty feisty in this. I mean, she ventures into the wilderness, alone, to find her son, then advises him to learn to fight, so he can rescue his friend. How long does it take to learn to fight? I think i've already shared my views on this.


"He goes out, looking for Natala. A strange voice leads him to the bandits at the end of Sa'ar Forest. There are lots of goodies hidden for those who explore off the main path! The hero is listening in on the bandits as they make their plans on what to do next, when one of the bandits find hero. The main bandit was about to kill hero when the bandit seer walks out of the cave entrance they are by and tells them it is a bad omen to kill the hero."

It sounds like there are quite a few bandits here. Why did no one know they were there? Does no one care that there are bandits camping outside their woods? Why would they send a lone, inexperienced fighter to "deal" with them? Did they all want him to be killed? Including his mother? Does he have no common sense? Did he fight at all, or just get instantly clobbered until the Seer rescued him? Why does s/he care? A bad Omen? These are battle-hardened outlaws; what do they care about superstition? Why is a Seer with them? Most Seers with a true Gift would be under them employ of a King or Queen, or else as the leader of a religious group. You must have a very good reason why such a valuable commodity would waste his/her talents on a ragtag group of criminals.

The main bandit knocks out the hero. When he awakens, he is alone. So, the hero heads home.[/Begin Complete Game Play]

Sort of anti-climatic, don't you think? Did he even see Natala? How does he know they have her? Why did the 'bandits' leave their hideout? They're sounding more and more suspicious.

"this is where im not sure where to go. do i want the hero to come home and find his home in ruins? or do i want the hero to just decide he is going to leave his home to search out the bandits."

I wouldn't be shocked if the bandits burned the place to the ground so easily; it seems like the town is either empty, or empty-headed. You need to find out why the town is destroyed. To get rid of it, or because it's essential to plot and character development. Now, the hero just got his ass handed to him by these bandits once, and yet he is willing to go straight after them, again. Alone. No stronger than before. Please explain this.

"ether way the plot thickens...you chase the bandits and natala around the world as they slowly recover ancient artifacts."

I thought you only explore one of five continents? Which is a dreadful idea, by the way. Don't tell the player that the world is huge, but you can only see an inch of it. Why ancient artifacts? Because they're bandits and they steal? Then why keep the girl? She's absolutely slowing them down. And how are they moving these artifacts? Are they all small, like necklaces and swords, or is there THAT many bandits?


"as the game progresses you slowly start seeing rips in the fabric of space, at first they quickly heal, but as the hero gets closer to his goal he sees them more frequently. not only that but he even falls into them! when he is in this other world(which you will come to find out it is the world to come next. when the universe restarts)"

Why is space ripping? And, if space is ripping, why are you moving through time? And if this world hasn't been created yet, how can you visit it? To visit the next incarnation of the universe seems like moving beyond time and space. You understand that the universe is defined as ALL of space AND time, right? Even the parts we haven't reached seen or experienced. In order to visit a universe that replaces ours, which has yet to be created, a lot of explaining must be done. Space-Time rips will not cut it. You need something more.

"the hero finds himself stuck in this other world until the fabric of space rips again and takes him back. so you do quest in the other world as well. when you finally get the end you find out several things. 1:you are the bad guy, you were trying to stop the good guys from saving the world to get natala back. 2. natala has become corrupt by one of the artifacts and wants to destroy all life. 3.and lastly it is your choice of what to do with the entire universe."

Does what you do in this universe effect the other one?
1. These bandits do not act like good people. No matter what their goals are, they are not the good guys. Instead of making them something as inherently evil as they are, why not make them more gray? Give them some renown. Make the player unsure of whose side they should be on. Then, give them a choice. What an interesting thing it would be to give the character the option of turning his back on his friend for the sake of the universe.

2. What artifact, and how? Why would a presumably man-made artifact make someone want to destroy all life? Is this a fail-safe, made by the gods, to make sure the universe was destroyed when it was planned to be? If this is the case, everyone's a victim, and the gods are the antagonists. And, in addition, it's assumed that the Seer 'saw' that Natala would go berserk and try to destroy the universe, succeeding if she isn't stopped. Are her powers so vague that s/he didn't realize that taking her would incur the wrath of her presumably powerful (or potentially powerful) friend, and also lead her to the artifact that would make her go berserk?

3. Why the hero? What has he done to deserve the final say on everyone's existence? The gods gave him this choice? Why? Are they stupid? Why would eons-old deities hand over the most important decision in billions of years to the whim of a 20-year-old human?


So when you get to the end of the game here are your options:

1.You like the world to come, let the universe restart.

There must be a lot of exploration of the new world to even make this option viable. Will the hero go to this world? Or is he dead, either way?

2.You don’t like the new world, Stop the restart.

Or, maybe he likes the new world, but everyone he's ever known happens to live in this one.

3.You hate both worlds, join Natala and stop the universe, kill the gods.

Why would anyone want this? Kill the gods, maybe, and stop their silly game of periodically hitting the 'reset' button on their Cosmic Nintendo, when their universe doesn't go their way, anymore. But destroy their own universe, and every other one? I can't imagine why.

4.Maybe there is an option I haven’t thought about yet...

Maybe.

In addition, this story seems very important to every character in existence, and so it would be acceptable, maybe even required, for the gods to be involved in a more than 'behind-the-scenes' way. And, it seems that for such an important potential event, almost no one in the universe knows anything about it. Wouldn't the gods (or whoever) recruit Kings with standing armies, huge monsters and celestial beings to find this girl and end the threat? Why are a handful of bandits the only thing standing against the end of the universe? Why didn't the Seer go directly to the most powerful being on the planet to share her vision?

In short, the consequences of your plot's threat are so huge, that your current solution seems almost laughable in comparison. Really think about this. This is the fate of the UNIVERSE. Good luck. I added you on Yahoo Messenger, feel free to contact me.
 
thank you so much for your advice!

Why? Does his personality have any other effect on the game other than to decide how to weigh stats, or what options come up at a later time. Is a focus of the game the differences in personality and how it effects our choices? Why does this "Abyssal Voice" care about this person's personality?

thats a really good point...i never thought of that, i just kinda added it in. the abyssal voice is one of the gods from the other world that i was considering adding through out the game to aid him in his quest.

Why? Who is Natala? A friend? Lover? Sage?

she is his best freind, he is in love with her, and she teases back, but nothing other then that at this point in the game.

Why were the bandits so close to the exploding town? Outlaws generally avoid towns and cities, unless they are raiders, in which case they make bases near towns and raid and pillage them until they've taken over. Highwaymen attack travelers, bandits don't very often. Did the "bandits" set off the explosions? Were they lying in wait for the Hero and Natala? If they were, why? Were they hired to do this? If so, then they're not bandits at all; they're mercenaries.

the bandits were attacking the town, and thier base is quite close to the city(in sa'ar forest, right next to sa'ar the town hero and natal are from)the bandits who attack hero and natala were more looking for people to run out of sa'ar then people coming in. sa'ar is really far away from any other town.

How did his mother find him? Was she part of a search party that formed when they heard the explosion and he and Natala weren't home, yet? Was anyone other than his mother searching for him? Where's his father? I hope he isn't dead! I really hope he isn't dead. But, anyway, That would be unusual in a small town; generally, everyone would know each other and help out if two young people went missing. But, wait, didn't the explosion come from the town? Why is his mother still alive? Where do these people think the explosion came from, and why is was so close to the town, and yet, there's no physical evidence of it?

Why does the Hero's mother suggest that her son learn to fight before searching for Natala? He's twenty. If he wasn't raised as a hunter, by now no one would expect him to fight anything. Is he a laborer? A scholar? Trust fund baby? Either way, it would take years for a young man who hadn't already had a lot of experience fighting to learn to fight. Even magic takes time to master. You should really give the kid a background in fighting, if you want this to be believable. If hunter Eleanor is competent enough to teach this novice to fight, why did is her bow, her weapon, lost? Why is a prank necessary to get back her bow? Who's Sam? Is he a party member?

In addition, I would assume that if hunting is necessary for food in this town, Eleanor is not the only hunter? Why didn't any of the hunters attempt to track the 'bandits' and bring back Natala? Why didn't at least one offer to accompany the inexperienced boy? Is this a town of cowards? What about his mother? I've never seen the hero's mother as a party member before; and she seems pretty feisty in this. I mean, she ventures into the wilderness, alone, to find her son, then advises him to learn to fight, so he can rescue his friend. How long does it take to learn to fight? I think i've already shared my views on this.

it was in the midddle of the day and hero went looking for natala to talk to here, thats when they heard the sound that made them head back to town, on the outskirts of town they cmoe accross two bandits and they get attacked, they quickly defeat hero and natala, when he wakes up it is the town elder and his mom who found him. natala was missing at that point. i was planning on making heros dad dead...do you think i shouldnt?

i wanted hero to go learn to fight frm hunter ellanor because it wuold allow me to teach the player more about my battle system and other features of the game(this is a side quest that is required for the next main quest) when you get to hunter ellanor she says her bow is missing and you need to find it for her. she is quite sure that sam(just some local, i have not more info about him) took it. when you find sam he talks you into doing something for him(im not sure what yet)

It sounds like there are quite a few bandits here. Why did no one know they were there? Does no one care that there are bandits camping outside their woods? Why would they send a lone, inexperienced fighter to "deal" with them? Did they all want him to be killed? Including his mother? Does he have no common sense? Did he fight at all, or just get instantly clobbered until the Seer rescued him? Why does s/he care? A bad Omen? These are battle-hardened outlaws; what do they care about superstition? Why is a Seer with them? Most Seers with a true Gift would be under them employ of a King or Queen, or else as the leader of a religious group. You must have a very good reason why such a valuable commodity would waste his/her talents on a ragtag group of criminals.

at this point the bandits have left(thats how heros mom and one of the town elders were able to find him) the town thinks they are long gone so thats why they dont care if hero goes looking for natala. and i dont know if i mentioned it but the strange voice he follows to find the bandits is the bandit seer(she is the character all threw out the game who seems to know everything, she sees that in the end he will join them so she saves his life(though its up to the character in the end if he joins them) the seer is the leader of the bandits thats why they listen to her. the player doesnt know it but they arnt really bandits like we think of them, they are really a group of elite fighters who are trying to go about all the nessisary tasks to make sure that the universe doesnt restart as it is sapose too. which when you get to the end of the game you can join natala and stop the restart(but the world will die some day) or make it restart, and your chance with natala is gone. because in the end she is the bad guy trying to make sure the universe doesnt restart(so she can spend forever with hero)

Sort of anti-climatic, don't you think? Did he even see Natala? How does he know they have her? Why did the 'bandits' leave their hideout? They're sounding more and more suspicious.

he didnt see natala, but he did see the two bandits who attacked him and natala. they left to go about their next task on stopping the restart(not sure what that task might be yet)

crap i got to go to work, ill answer the rest latter.
 
here is some more


Does what you do in this universe effect the other one?
1. These bandits do not act like good people. No matter what their goals are, they are not the good guys. Instead of making them something as inherently evil as they are, why not make them more gray? Give them some renown. Make the player unsure of whose side they should be on. Then, give them a choice. What an interesting thing it would be to give the character the option of turning his back on his friend for the sake of the universe.

what you do in one does not effect the other, however if you like the other world more then the real word you would vote to let the real world restart and become the other world. if you didnt like it you would vote to stop the restart.
i plan on making the other world really really strange. i agree with your whole grey theory, thats how it was in my original sketch up, some how i twisted away from that. and thats the point. the player chooses between whats best for themselfs or the whole universe.

2. What artifact, and how? Why would a presumably man-made artifact make someone want to destroy all life? Is this a fail-safe, made by the gods, to make sure the universe was destroyed when it was planned to be? If this is the case, everyone's a victim, and the gods are the antagonists. And, in addition, it's assumed that the Seer 'saw' that Natala would go berserk and try to destroy the universe, succeeding if she isn't stopped. Are her powers so vague that s/he didn't realize that taking her would incur the wrath of her presumably powerful (or potentially powerful) friend, and also lead her to the artifact that would make her go berserk?

i honestly have no idea what artifact, one of the ones they pick up on the way so they can stop the universe from restarting. i was thinking not that it was a fail safe from one of the gods, but rather one of the gods didnt like the system so he added it there so man could choose their own fate.

19Nov09:

3. Why the hero? What has he done to deserve the final say on everyone's existence? The gods gave him this choice? Why? Are they stupid? Why would eons-old deities hand over the most important decision in billions of years to the whim of a 20-year-old human?

i havnt thought of a good reason for this :( i was thinking something along the lines of the hero has taken the artifacts from the bandits as he chased them and once they get to the end the hero is the one that gets too choose because he has the artifacts. in the end it is the bandit seer that tells him what to do, and it is his choice. i agree with you i havnt thought this out well. thank you for the help

There must be a lot of exploration of the new world to even make this option viable. Will the hero go to this world? Or is he dead, either way?

yes, about 40% of the game will be in this other world. it is alot like the shivering isle on oblivion if you have played it(latter i will type up a synopsis of the other world.im at work)

Or, maybe he likes the new world, but everyone he's ever known happens to live in this one.

thats exactly what i was thinking

Why would anyone want this? Kill the gods, maybe, and stop their silly game of periodically hitting the 'reset' button on their Cosmic Nintendo, when their universe doesn't go their way, anymore. But destroy their own universe, and every other one? I can't imagine why.

my thoughts on this is that there is a diffrent set of gods for each universe. there must be balance which is why there is the god of chaos. he is the one who added the loop hole that allows humans to choose. his whole job is to upset the balance. so he is the one who wants the gods dead. it will cause a massive inbalence.
In addition, this story seems very important to every character in existence, and so it would be acceptable, maybe even required, for the gods to be involved in a more than 'behind-the-scenes' way. And, it seems that for such an important potential event, almost no one in the universe knows anything about it. Wouldn't the gods (or whoever) recruit Kings with standing armies, huge monsters and celestial beings to find this girl and end the threat? Why are a handful of bandits the only thing standing against the end of the universe? Why didn't the Seer go directly to the most powerful being on the planet to share her vision?

In short, the consequences of your plot's threat are so huge, that your current solution seems almost laughable in comparison. Really think about this. This is the fate of the UNIVERSE. Good luck. I added you on Yahoo Messenger, feel free to contact me. 3. Why the hero? What has he done to deserve the final say on everyone's existence? The gods gave him this choice? Why? Are they stupid? Why would eons-old deities hand over the most important decision in billions of years to the whim of a 20-year-old human?

once the universe restarts the gods cannot manipulate people. not directly. i agree i need more trying to stop the hero. and also i was thinking that i wanted him to meet the diffrent gods threw out the game. so that way the player is better informed of his/her decision. i can see many holes in my plot thank you for pointing them out. any thoughts on which way you feel will lead me to the best game? i have put alot of time into game play. i see now that i still need to invest alot more time to plot to make a good game.
 

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