SleepingDuck
Sponsor
On a fine day, a hermit goes outside to chop wood. While rejoicing in his solitude as usual, he is rudely interrupted by the arrival of a wizard who wants something of him. Living in the midst of an inaccessible forest for a reason, the hermit is mostly interested in how to make this individual leave ASAP. The wizard, however, has other plans.
Game download (requires RTP) (unencrypted!)
I felt like giving this contest a try, so I downloaded & installed VX Ace Lite, opened a few tutorials, closed them within minutes because they explained too little with too many words, got an idea, and started working on it :P. As this is my very first time working with any version of RPG Maker, I'm not sure I'm using it as I'm supposed to, but man did I have a ball creating the game :D. Somehow, writing banter is much more fun if it ends up in an RPG engine! Feel free to experience the result yourself!
As for what the game was planned to be, reading the description will spoil some of the jokes in the intro, so play that first if you don't like spoilers .
The idea I got was to make the player control a possessed hermit that wants to return to the old state of things. By balancing out the grumpiness of the main character with a light-hearted possessor, a mysterious and somewhat absurd game designer and some random appearances, it becomes easy to write humorous dialogue. Also, the main character may choose not to cooperate and instead to hinder the player's controls, allowing interesting puzzles to be created.
Now, I specifically do not want to plan the whole game in advance. I don't know the engine well enough yet to know what is possible and what isn't, so I just let my whims come as I work and see if I can implement them. One of those whims was to make the main character complain if the player tries to walk him into an obstacle. A short perusal of the game scripts taught me this could be done with just 1 added line of script .
Now, I specifically do not want to plan the whole game in advance. I don't know the engine well enough yet to know what is possible and what isn't, so I just let my whims come as I work and see if I can implement them. One of those whims was to make the main character complain if the player tries to walk him into an obstacle. A short perusal of the game scripts taught me this could be done with just 1 added line of script .
The future of the game
During the making of this contest version of the game, I found that I enjoyed the writing of banter a lot, which was great . To my surprise, however, the scripting and testing of puzzles wasn't nearly as much fun as I hoped. I usually enjoy programming, but for me, the charming part of working on this game was creating a story, and scripting took me out of that. So if there's any future for this game, it's in cooperating with someone who enjoys creating the puzzles . At any rate, I've had a great experience participating in this contest! I learned a lot, both about game programming and myself, and met a new and friendly community. I hope this is the start of a long, adventurous and humorous journey :D!
Changelog
- v0.4 (2014-02-26): Added the ending, decided to keep the working title as a real title and squashed the last few bugs.
- v0.3 (2014-02-24): Added the second puzzle and original music composed specifically for this game by WandererOfMyst!
- v0.2 (2014-02-02): Added the first puzzle!
- v0.1 (2014-02-01): Initial demo version, featuring only the intro of the game.