Maker: RMXP
Genre: FPS/RTS
Completion: 64%
Story: 2159 AD
A once prominent military advisor is persuaded back into action by investaging a transmission from a colony on a small planet in the Zeta II Reticuli system. He leads a team of marines onto the planet and soon ends up in the middle of a devastating crisis; Where afterwards they all uncover a dark secret held by the very people that sent them in.
- Take control of any unit on the field at anytime
- Issue orders to all your different fireteams as you move through the compounds sectors on the planet
- Recruit Marines, buy Items and Weapons to suit up for battle.
- Defend your HQ and build Mineral Extracters to establish a solid HQ defense.
- Lots of units in a sector at once.
- Raycasted world that includes: Lighting, Transparent Walls, World Objects, 128x128 tiles
- Movies and sounds from some games and a certain movie.
The Marine Corps
USC (United Systems Corporation)
Aliens
A unit can carry: two items, and two ranged weapons, with a combat knife. Each unit can increase their skill with any weapon they have equipped. By increasing the units weapon skill, it will take slightly more damage. The more kills a unit gets, the more experience they recieve. By gaining more experience the unit will recieve a small increase to their Maximum Health. Units die often, so you can send in more units by dropship for a price.
Fireteams are a group that consists of up to 5 units. You can give them orders on the map or give them quick orders while taking control over the fireteam.
HQ is a place where your main base of operations is. It allows you to build and upgrade many things for your team. By using your Credits(money) you can recruit new marines or purchase items. Any HQ can be captured by a team when only their units are inside the HQ area. Slowly the HQ will be taken over by that team, giving other teams a chance to stop you from taking over the HQ. Whoever has no HQ's left, wins the sector.
Combat Knife
Damage: Medium
Fire Rate: Normal
VP70 Pistol
Description: Fires standard light damage rounds.
Ammo capacity: 15
Damage: Medium
Fire Rate: Normal
12 Gauge Shotgun
Description: More damage is dealt the closer you are to the target
Ammo capacity: 6
Damage: Light-Heavy
Fire Rate: Slow
M41A Pulse Rifle
Description: Fires Medium damage rounds rapidly. Secondary fire switches to the grenade launcher if you have the required upgrade.
Ammo capacity: 30
Damage: Light
Fire Rate: Fast
M41A Grenade Launcher
Description: Fires M40-M50 Grenades, damaging surrounding enemy.
Ammo capacity: 4
Damage: Heavy
Fire Rate: Slow
M56 Smart Gun
Description: Fires light damage rounds rapidly. Secondary fire makes the installed computer chip auto target any enemies in view.
Ammo capacity: 50
Damage: Light
Fire Rate: Fast
Medkit
Description: Fully restores health automatically when health is below 50%.
Proximity Turrets
Ammo capacity: Infinite
Description: A stationary gun that will attack any enemy in its sight. These can be placed down by anywhere by any unit.
Mineral Extracter
Description: Use on mineral deposits to receive more credits until the extracter is destroyed.
Ammo Clips
Description: Contains rounds for each individual weapon. Consumes ammo for the currently equipped weapon when clip ammo is zero.
The_Corps.zip (36.8 MB)
RPG Maker XP is not required to play this game.