Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

The Athenaeum

Joy

Member

TheAthenaeum.png


On the outskirts of society lives an ancient race, the Galen. They are a nomadic people, but have no society of their own. They move through the societies of the greater races, Shervin, Darvain and Sholvash. They are not especially drawn to their own kind, in fact it's rare to ever find two Galen traveling together for more than a few months. They have no special skills it seems, unlike the Shervin with their charm, the Darvain with their wisdom and the Sholvash with their perseverance. In fact the only trait that makes them exceptional is their flightiness; they are a race entirely unable to focus on one thing for any amount of time. They move around constantly, never settling down to have a family or a career, some getting by with short term work, others leeching off the greater races as con-men or beggars. They are also prone to excess and obsess, and many become drunks, obsessive gamblers, prostitutes and even murderers.

It of course makes sense that society as a whole looks down on these people, there is a massive amount of prejudice and distrust. However, those traits that make them such horrible adults are quite endearing when coupled with innocence, and most people who despise and fear adult Galen adore their children. As children, Galen are bright, inquisitive and incredibly happy. Due to the nature of their parents, there is no shortage of Galen orphans, and the Shervin are especially happy to take them in, hoping that somehow their better sense will make the child grow up "proper" and be coupled with the child's better qualities. The Darvain however seem to understand the futility of this and treat the children just as poorly as the adults. Their downfall it seems is embedded within them and no matter how good an upbringing a Galen is given, they always end up lashing out at their parents when they reach adolescence and striking out on their own, only to end up just the same as the rest of their brethren.

Ambrose-Prof.png

Catherine-Prof.png

AislingCian-Prof.png

AmbroseMerc-Prof.png

AmbroseRogue-Prof.png

AmbroseSage-Prof.png

Benne-Prof.png

Booan-Prof.png

Aidhan-Prof.png


And many more!

The game centers entirely around the Athenaeum, a massive tower created centuries ago by the Darvain. It is an exclusive center of knowledge and magic, and for the most part remains closed to all but the most highly ranked of Darvainian scholars and sorcerers.

Throughout the game, Ambrose and his guardians will have to face numerous trials: battling monsters, solving puzzles and dealing with rival competitors in the trial. The Tower itself is highly magical, and has no end to it's challenges, and brute strength alone will not allow Ambrose to advance. Puzzle solving is a key element in the game and the player will be required to pick apart riddles, solve visual puzzles and find clues hidden sometimes many floors below the one being faced currently. Another trial is the continually changing landscapes within the tower, just as you become accustomed to the quirks of a particular floor, say an icy theme set of levels with slippery floors and sliding platforms, you may find yourself instead in a scene more suited to a rickety old mine shaft with mine carts and crumbling walls and floors.

There will also be battles to fight, and as the game progresses the player will be faces with very tricky enemies whom are a puzzle in themselves to defeat. Through specialized equipment and the arrangement of Ambrose's guardian spirits the player will be constantly re-thinking strategies to defeat enemies; no more of that autopiloting attack command to beat boring slime after slime. Battles will be longer but fewer in number, and both more challenging and more rewarding.

The Athenaum will be a departure from your traditional hack and slash RPGs where once you level up a bit you can breeze through the game. It will be a mentally challenging game that will keep you on your toes right to the end. Though the story seems less grandiose than the standard legendary hero out to save the world, this "simpler" story is very deep and extremely character driven, by the end it will seem as though you truly know the characters involved personally. Your choices throughout the game will continue to affect the outcomes of actions well ahead in the story, so that few players will experience the same events.

The rift between parent and child.
Screen003.jpg

Setting out on your own.
Screen001.jpg

You must pass a few tests before they allow you into the upper levels.
Screen004.jpg

Then get equipped and learn to use your skills in battle.
Screen005.jpg

One of the early trials, an icy floor. You much set up the right boxes to guide your sliding to the area with the next key item.
Screen006.jpg

A busy peb within the Athenaeum, a good place to get rumors and information about the tower from others attempting the trial.
Ath-002.jpg

One of the floors in the domain of water, influenced by the spirit Booan
Ath-003.jpg

  • Classic styled battlebacks courtesy of Moghunter(script) and Joy(revamped graphics)
  • Countless puzzles and riddles
  • Many choices, starting with your name, then continuing on to professions, social decisions and battle strategies.
  • A mix of standard RTP graphics altered to maximize their beauty and resources from the likes of Mack, Mea and yours truly, Joy!
  • Reflection script by TDS
  • Other adventurers within the tower become friends or rivals, it all depends on you. They could impair your progress or aid you with information, gifts or persuasion.
  • And much more to come! Check back often!

This is mostly a game to test VX's capabilities in eventing. It will not be commercial and I am currently not seeking a team, it will be something I'll do in my free time for now. If there is a greater than anticipated interest, I may consider taking on a team to expedite things and release the game sooner.

Thanks for taking a peek at it.
 
looks quite good actually.. im not one for VX, i like its scripting a little more (due to less lag) but i dont like the mapping AT ALL! But keep up the good work and i gotta ask, did you do the class and character pics in the above boxes, they look slightly similar yet larger than the VX ones.
 

Joy

Member

Thanks for the compliments!

And the profile pictures are just edited versions of the large bonus images found in the extras folder when you buy VX.
 
-  First let's start with the bad :-
1] Each race defined by a trait seems unrealistic; I mean you're toying with free-will here.
2] Why can't there be [male] Spirit Guardians :( (maybe they're in the "Many More" category?)
3] "The game centers entirely around the Athenaeum". No big cities to explore or traveling ?

-  On with the good :-
1] Each race defined by a trait could make for a lot of plot-twists & with a big imagination this might become great.
2] Class Choices are great, but will that affect puzzles also ?
3] The characters' personalities & background are deep.
4] The 2 Puzzles i saw in the screenshots look good ... waiting for more screenies xD.

-  In conclusion the story so far has me waiting for this game to come out & the character personalities (especially Catherine) intrigued me. The Athenaeum with all the puzzles & non hack & slash hard battles is something to look forward to. so good luck with this game & good luck with making it on VX.
 
Hey, you tried to send this to me over irc the other day, but I had already gone to work so I couldn't accept the DCC.

Anyway, i'm looking forward to it, it looks interesting!
 

Joy

Member

Updated with a couple new screenshots and features list.

I'd also like to request this be moved to the main project discussion thread as I'm not seeking input as much as I'm advertising the project.
 
This sounds really interesting.

But I'm almost wondering if this should be a puzzle game, and that adding monsters was more of an afterthought.  The fact that you're just climbing a tower for the whole game just BEGS to be a puzzle game...but classic RPG battles don't seem to fit in for some reason.

I think it'll be good either way, but maybe you should just consider what it would be like as just a puzzle game.
 

Gray

Member

I agree with sillypieman. The game looks nice, and would be a wonderful puzzle game...

That's all I have to say. o.o
 

Joy

Member

Well, I'd like it to be not just puzzles and riddles. Depending on which path you chose (Merc, Sage or Rogue) you'll experience a different amount and difficulty of puzzles. I could not and would not do this as just a puzzle game because then it would be almost pointless to have different paths (especially the Merc), and it would limit the audience. While I love great puzzles and play any puzzle game I can get my hands on, it's just not everyone's cup of tea. I want to make a game that can be fun for many different kinds of people.

As for the afterthought, I have put a great deal of thought into the mechanics from the beginning, and monsters have always been a part of it. Some are there for difficulty, some are there as parts of the puzzles.

I will hopefully have a short demo ready soon (maybe ten floors of challenges) for everyone to give it a try and see if it works.
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top