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Terrain Tags

I have been tinkering with rpg maker xp so far, but i don't realize to clear my doubts about something. In the database, in the tilesets section, may i ask what is the motive or function of terrain tags? Glad if someone answers. Thanks.
 
Tbh, I'm not quite sure... it was used in rm2k3 for something, if I'm not mistaken, and just arried over in the new version as sort of a factory-provided scripting tool (which definately is hell-a-useful). Aside from that, though, I can't think of any practical uses, however if there are any, the help file has it.
 
I believe the default purpose of the terrain tags is, in a role-playing game, to determine the enemies you will be fighting. At least, this was the case with previous RPG Makers. If you stepped on a beach terrain, you would fight beach enemies, contrary to stepping on grass terrain, where you would fight grass enemies. However, it seems as though this function was lost on RPG Maker XP. Perhaps they thought it, hence the appearance of terrain tags, and never went through with the idea. Regrettably, the RPG Maker XP Table of Contents says absolutely nothing regarding terrain tags. I've searched. Mostly, it is used, as Blue Scope and Plague 180 have already stated, in coding. It is a very handy tool with limitless possibilities.
 
medinastories":2wiu5oii said:
Mostly, it is used, as Blue Scope and Plague 180 have already stated, in coding. It is a very handy tool with limitless possibilities.
Actually, dure to the fact that there'S a default max of 7 terrain IDs, it is quite limited... but yeah, you're perfectly right other than that, assuming the scripter only needs 7 different fuctionalities.
 

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