Twin Matrix
Member
Hi. ^^
My question is:
Is it possible to temporarily stop an event from moving? I have an event on follow, and have it so that when event.fadeout == true, in class Game_Map update, the opacity slowly fades to 0 and the event is then teleported to the original spot. While this fadeout I want him to stop moving (I can't change move_type/frequency/route/speed as that will mess up how it is all reset after the teleport). Maybe there's some method like event.moving = false?
I'm not sure.
Thank you!
My question is:
Is it possible to temporarily stop an event from moving? I have an event on follow, and have it so that when event.fadeout == true, in class Game_Map update, the opacity slowly fades to 0 and the event is then teleported to the original spot. While this fadeout I want him to stop moving (I can't change move_type/frequency/route/speed as that will mess up how it is all reset after the teleport). Maybe there's some method like event.moving = false?
I'm not sure.
Thank you!