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Hello all!

Me and a friend of mine started making a game in RPG Maker XP,.,... the problem is, that he needs to go back to college in france, so... what do you guys suggest we do to continue the production of our game?
How can we devide work, so that we can work simultaneously (or not) at the same project?
Can we make separate parts and then somehow merge them together?

Please help! Thank you
 
1) How are you doing it now?

Dividing the work depends on what each others strengths are. One person could do all the mapping & event creation, while the other works on music, graphics, story, etc...

If you both want to work on the mapping, database, events then you'll need to do some "Version Control". If it's just 2 of you, you can do this manually. All you need is a common place that you can both access to store the 'master' data. Then you each download any new data each time you go to work on the game, then upload any data you changed when you're done for that day/session.

You'll want to plan, so you're not working on the same thing at the same time. Make a list of 'tasks', and when you start a task, put your name on it so the other guy knows you're working on it, then he can just grab the next task in the list & put his name on it.

If you are both mapping & creating events, you'll want to assign maps as well as variables & switches.
variables & switches are organized in RMXP in groups of 25, so do the same thing. You get 1-25, he gets 26-50, and when you need more create another list to keep track, and assign blocks as needed.

Do the same thing with maps. Take the game as it is last saved before he leaves, and add a whole bunch of blank maps. then, assign groups of maps to each person. If you have your world all planned out ahead of time, you can pre-label (Name) each empty map to make it easier.
If he works on map 26, then uploads it or sends it to you, you can just copy it into the /Data folder overwriting the existing (blank) Map026.rxdata file, then open your game & Presto! there it is.

Each tab on the database has it's own .rxdata file, so as long as you don't both change the same tab at the same time, you can transfer those files as well.

Again, planning ahead will save a lot of headaches. You can design your world, database, story, script (sequence of events), characters, graphics, before you start building anything in RMXP.

You could also use a "Version Control System" like SVN (SubVersion), CVS, SourceGear, et.al.
This type of system allows you to create a "Repository" which serves as the master copy, and then each person creates a copy of the Repository. When you work on a specific file, you "Check it Out", which puts a lock on it so the other people will see a warning if they try to work on it while you have it checked out.
Probably overkill if it's just 2 of you.

Be Well
 
Whoever doesn't have access to RMXP can come up with ideas, map layouts, and gameplay mechanics by putting on paper, email, or a word document and send it to the person who does have RMXP, so he can integrate into the game.
 
:) well! those were very helpful tips!

I think a part that is mostly disregarded in the RPG Maker community is the Logistics... if we could make (for example this topic) a tutorial with what a newcomer should think ahead ... more work could be done in less time and thus many more exciting releases :)
I myself did a lot of stupid mistakes resulting in the need to redo large parts of the game because of a poor organization and just a fogy idea of the entire game. One should have the game thought up until the ending and on paper (virtual or not)... and just add some extras, small quests along the way if he feels like it.

PS:Brewmeister, that is indeed an interesting looking suburb you live in... why didnt they make those roads as a grid? :P
 
If you're looking for tips relating to developing a game (I think that's what you're asking), whether it's character development, gameplay mechanics, and so forth, you can always check out the Game Development thread here in the forums. There's lots of important/good stuff being discussed there and I guarantee you'll get some useful tips out of it.
 
I'd also suggest getting a skype
its absolutely free you can video call yourselves indefinitely
and you can also screen share and send files over it
It should help you guys out a ton
 
<nod> I agree. Good advice. I have a couple of 'aids' that can help in the planning...

I created:
Database Spreadsheet
Script Template

Someone else created (I just don't remember whom.)
Game_Concept.doc
Game_Design.doc

Let me know when you get that tutorial done, I'll give it a run through... :scruff:

Funny, it's been a while since anyone took the time to plot out those coordinates. I just checked them on maps.google.com & they do, indeed point right at my front door. (stop in for a beer.)
Around these parts they make subdivisions with limited access & no direct pass through to keep people from, well... passing through.

Be Well
 
well Brew, I`d love to come over for that beer.. but if you check my coord`s.. its some distance to travel.. perhaps if you would throw in a pizza too? but i don`t want to be rude
 
It is homemade beer. (Not that nasty stuff they make in St. Louis!)
Dude, you show up from Romania, and we'll have a wild game feast! (Bring some Yak steaks, or your favorite local fare.)
 
but we need the stuff Brewmeister brews for the party! Its a must!

By the way Brew, do you have some photos of the... equipment :D?

(man! this really turned out off topic lol)
 
propper, the 'equipment' is all in storage. It consists of a big stainless stock pot, a 7 gal. food grade bucket, and a bunch of 'Carboys' (5 gal. glass jugs), and a couple bins full of small stuff. Not really photogenic.
I only brew 5-10 gallons at a time.

Frodo, you made those? Yeh, I kept a copy. I haven't used them, but they looked like the could come in handy.
 
Rolling Rock is like the Anti-Guinness. It's actually billed as "Extra Pale". Thin, almost clear in color, very little flavor.

But honestly, after running a cooler full 5 miles down the beach with a bunch of Seals, it tasted pretty good! (and the cooler was a lot lighter for the run back.) :scruff:
 

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