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Tapei 101

I hate the addons: the little radar aerials and stuff, they look wrong. The building itself though, even though it won't fit on the screen, is fantastic. Just change the perspective of the satellite dishes and aerials, they look wrong.
 

Toshi

Member

The groundfloor (dont know how to say it in english) is someway to "straight"...
It doesnt fit with the rest of the buildingview...
 

mawk

Sponsor

I like it. Like, really like it. Formwise, it looks fantastic. You might have to tweak the colouring later -- the outlines are too dark in places, and there's little in the way of shading -- but it's definitely a good midpoint. Does it tile properly and all that?
 
Right now your biggest problem are the windows, you should do them they way you did at the bottom left. Also I really dislike your colour choices for the antenna on top.
 

Star

Sponsor

Woah.. That's hueg..  Typo intended.  Rock on dude.  Now you can listen to your favorite radio station on your game. 
 
You should definitely use Guide Lines when doing stuff like this, it helps work wonders with perspectives.

As well I agree, the perspectives are off. What style is this for? You never mentioned. RTP, Breeze, Tyke, AlphaZ, what?
 
I personally don't really think that the perspective is off; in fact I love the perspective of it - it's just different from the common tileset ones. Not sure how well it'd mesh with most common tileset styles, though.
 
Reives":3fc1pfxc said:
I personally don't really think that the perspective is off; in fact I love the perspective of it - it's just different from the common tileset ones. Not sure how well it'd mesh with most common tileset styles, though.

I was considering that too, but it reminds me of how the new Pokemon games look now, with the Silphco tower and stuff, they did it like this, gotta have a lot of priorities for this bugger :P
 

boon

Sponsor

The Silph co. Tower strangley only has 6 tiles I think that you can walk under. It's amazingly tall - but apparently the unwalkable base comes all the way to the top.

The D/P buildings have more walkable space under them, because they are proper 3D models.

The perspective shouldn't be off - the building actually slants inward.

This is the picture I used for a reference:
http://images.businessweek.com/ss/05/11/wondersoftheworld/image/10taipei.jpg[/img]
 
The perspective is off meaning that the building can not possibly exist.  The 2nd and 3rd tiers are the same size, but the 3rd tier is about 1/2 way back on the 2nd, which means 1/2 the 3rd tier would be hanging in the air.  The perspective makes it look like the building is leaning forward, about to tip over.
 

boon

Sponsor

Thanks for pointing that out. I didn't realise it when I was making the tileset that it would occur.

I made it like that to fit into the tileset so that it can be repeated, however.
 

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