I was wondering if anyone could possibly script a battle system like the 2D 'Tales of' games.
(I'll be adding Pics later, but this is a general description)
During battles, instead of the 'Select' style that RMXP as the basic battle system. The battles are fought like fighting games.
http://i111.photobucket.com/albums/n122 ... /ToDRQ.jpg[/IMG]
Skills would be used by typing in a button combination(Down,Forawrd,Down + A > Flame Drive)
Whereas Spells would be set up in the menu and would be usable by using another button other than attack.
(Down + B = Fire Ball)
(Up _ B = Flame Wall)
http://i111.photobucket.com/albums/n122/Ritios/blastcaliber_img1.jpg http://i111.photobucket.com/albums/n122 ... r_img1.jpg[/IMG] The sprite of the character's head will go at the bottom of the screen. The Blue squares making an arch over the number, and the number istelf represents CC- Chain Capacity. Attacks take up one CC Techs/Spells Take up Multiple CC. I want the blue bar at the bottom to be an 'Overlimit' gauge of sorts. In which for a short amount of time CC's are not used. The OL won't go up unless the character takes damage. Hitting other things/Useing Tech's will not increase this. The HP gauge shows the HP, turning from Red to yellow depending on the characters HP% 100%-51% (Red) 50%-21%(Orange) 20%-1%(Yellow) Also the gauge itself depletes as the HP is dropped. E.G. you have 17% HP, only 17% of the bar would actualy have color. The same would go with the OL gauge, except it stays blue.
(Still in progress)
EDIT NOTE: Is there any way to make buttons other than space, enter, X and ESC. accessable?
EDIT 2 NOTE: Can someone PM me to talk about this Idea a little?
EDIT 3 NOTE: Is there any way to edit the basic database thing? As is model it to make my game easyier for me?
(I'll be adding Pics later, but this is a general description)
During battles, instead of the 'Select' style that RMXP as the basic battle system. The battles are fought like fighting games.
http://i111.photobucket.com/albums/n122 ... /ToDRQ.jpg[/IMG]
Skills would be used by typing in a button combination(Down,Forawrd,Down + A > Flame Drive)
Whereas Spells would be set up in the menu and would be usable by using another button other than attack.
(Down + B = Fire Ball)
(Up _ B = Flame Wall)
http://i111.photobucket.com/albums/n122/Ritios/blastcaliber_img1.jpg http://i111.photobucket.com/albums/n122 ... r_img1.jpg[/IMG] The sprite of the character's head will go at the bottom of the screen. The Blue squares making an arch over the number, and the number istelf represents CC- Chain Capacity. Attacks take up one CC Techs/Spells Take up Multiple CC. I want the blue bar at the bottom to be an 'Overlimit' gauge of sorts. In which for a short amount of time CC's are not used. The OL won't go up unless the character takes damage. Hitting other things/Useing Tech's will not increase this. The HP gauge shows the HP, turning from Red to yellow depending on the characters HP% 100%-51% (Red) 50%-21%(Orange) 20%-1%(Yellow) Also the gauge itself depletes as the HP is dropped. E.G. you have 17% HP, only 17% of the bar would actualy have color. The same would go with the OL gauge, except it stays blue.
(Still in progress)
EDIT NOTE: Is there any way to make buttons other than space, enter, X and ESC. accessable?
EDIT 2 NOTE: Can someone PM me to talk about this Idea a little?
EDIT 3 NOTE: Is there any way to edit the basic database thing? As is model it to make my game easyier for me?