Tactical ABS system?
Hi guys!
Does anyone know a series of scrips that would allow for a sort of Tactical ABS System? Kinda like Bahamut Lagoon or SMT: Devil Survivor? Where the battle is called up in a tactical format, you can use items, heals, buffs, and access the menu from the tactical standpoint, but change the Attack option to an 'Engage' option, then call up a limited turn ABS Battle with the enemy. Anyone got any Ideas?
I'm looking for using the GTBS script and Tankentai Side view ABS, as well as providing a Subclass script that is accessable from the tactical perspective. As well with all this, I want the battle theme to be seamless throughout the transitions, So from when the tactical battle is called till all enemies fall, the music would remain the same and not restart when an Engage is called up.
I'd be really apreciative if anyone could help me!! Thanks!!
Hi guys!
Does anyone know a series of scrips that would allow for a sort of Tactical ABS System? Kinda like Bahamut Lagoon or SMT: Devil Survivor? Where the battle is called up in a tactical format, you can use items, heals, buffs, and access the menu from the tactical standpoint, but change the Attack option to an 'Engage' option, then call up a limited turn ABS Battle with the enemy. Anyone got any Ideas?
I'm looking for using the GTBS script and Tankentai Side view ABS, as well as providing a Subclass script that is accessable from the tactical perspective. As well with all this, I want the battle theme to be seamless throughout the transitions, So from when the tactical battle is called till all enemies fall, the music would remain the same and not restart when an Engage is called up.
I'd be really apreciative if anyone could help me!! Thanks!!