I'm a little stuck. I have lots of events going on through battles, based on conditions and such. But I want to run one specifically when all enemies are dead. Unfortunately, events don't run then (such as condition: monster 1 HP is less than 0%), because the battle ending gets in the way and stops it.
Is there a quick solution to this, to suppress the battle ending just so that an event can run inbetween all enemies being dead and the battle result screen?
Essentially what I want to do is an event which asks you if you want to accept the reward, or do something else (and the something else will invoke an abort battle amongst other things), so it needs to go between all enemies dying, and the reward being given.
Is there a quick solution to this, to suppress the battle ending just so that an event can run inbetween all enemies being dead and the battle result screen?
Essentially what I want to do is an event which asks you if you want to accept the reward, or do something else (and the something else will invoke an abort battle amongst other things), so it needs to go between all enemies dying, and the reward being given.