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Super Smash Brothers Breeze

moog

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Rijon":mybf1e6u said:
I mean, breeze spriting is somewhat easier than spriting in other templates. And come on, how hard is it to sprite Mr. Game & Watch.

Im not really a spriter, so its difficult for me to say what takes skill and what doesnt. These look like they have attention to detail, so thats a plus.
 
One Idea if your really bored would be to try metaknight...He would be a challenge? Your not posting the full sprites?
Nice Job by the looks of them...
 
Desruprot":2ivksr36 said:
One Idea if your really bored would be to try metaknight...He would be a challenge? Your not posting the full sprites?
Nice Job by the looks of them...

Metaknight would indeed be a challenge! Yea, I am not posting full sprites till I am  done with at least most of the human characters (The onces I can easily do)

I will make melee characters and some assist trophies too! Well, if I really get bored!
 

boon

Sponsor

Some of them need a lot more shading, Breeze isn't shading free.

It's easier because it's smaller, you still need a hell of a lot of detail on it though, and those palettes especially on Falco look like default palettes.
 
Boonzeet":4b3r4hig said:
Some of them need a lot more shading, Breeze isn't shading free.

It's easier because it's smaller, you still need a hell of a lot of detail on it though, and those palettes especially on Falco look like default palettes.

I tell you, I am not a spriter and I made this because I was bored. Captain Falco is realy WIP. Which are the ones that need more shading so I can fix them up?
 

mawk

Sponsor

You need to work on your shading and shapes in general. Also, most of these sprites are so saturated they hurt. Turn it down, cat! @_@;;

I think out of all of them, Snake is the most well-done. Still needs some more consideration when it comes to shading, though.
 

mawk

Sponsor

Saturation is how intense a colour is. Compare the green on your Luigi sprite's shirt with, say, the green on a pine tree. The green on Luigi's shirt is much more saturated than the pine tree. Very saturated colours are loud and bright and generally a bad thing to use in spriting because they drown out any subtle detail you might try to make. It's possible to work them into a style and make them look good if everything else in your game is also saturated, but moderation is still important.

Quick tip: use something like the GIMP (Google it, it's totally free and avaliable for multiple operating systems) when spriting. It offers a wider range of tools and services than Paint, from choosing colours to, yes, a saturation slider to tone things down a little.
 
Oh, dear God, someone please blind Despain temporarily ...

Where, to start ... Where, to start ...

Ok, first of all, I give you some credit because you say your not a spriter. That's both a plus and a minus. It's a plus because, for a beginner you've done a very good basic job. It's a minus because they're all missing that characteristic breeze cartoonish  shine.

Take the advice that Chimmy Ray and some of the others have given you and at least try to chose some more shades and tone down on your saturated reds and greens.

That's about it for now. Good luck. Stay away from Despain with this ... XD
 
/\/\

Thanks for advice!

Well, GIMP seemed a total change from Paint. I'll eventually get used to it. By the way these aren't meant to be any of my games. These are just something I made in my free boring time.
 
Actually, I hate to bump in, but if you plan to learn to sprite, I'll stop by and pimp Graphics Gale. It's designed for spriters, and has a whole bunch of stuff that makes spriting much simpler and easy, as well as the UI being more intuitive than the GIMP (in my opinion, at least).
Finally, the program's effectively freeware. Who doesn't love awesome stuff for free?
 
TO inform you, Mr.Game & Watch has a mouth cut out and eye cut outs.

And also it is Captain Falcon, not Falco, Falco is the name of the bird guy on the starfox team
 

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