I was wondering if there could be a modification in Window_Item, perhaps somewhere within a draw_text method, to allow the substitution of letters (it doesn't have to be that way, but it's the only method that seems to make sense to me). For instance, I would like to insert the Greek letter Omega (Ω) into one of my item names, however, the database does not allow for that (it instantly converts it to the English letter 'O').
Here's an example of what I would like the script or script particle to do:
In the database, I would put an asterisk (*) somewhere in my item name in the database. Then, what the script or script particle would do is change any asterisk in an item name to the desired letter (in my case, the Greek letter Omega (Ω)).
So a Potion * would be a Potion Ω! I hope that makes sense to someone out there. Thanks for your time.
Here's an example of what I would like the script or script particle to do:
In the database, I would put an asterisk (*) somewhere in my item name in the database. Then, what the script or script particle would do is change any asterisk in an item name to the desired letter (in my case, the Greek letter Omega (Ω)).
So a Potion * would be a Potion Ω! I hope that makes sense to someone out there. Thanks for your time.