In the game I am making, there is a house-purchasing sidequest where you can buy a house in each major city. The house will give you a free bed, but I need other perks than just that. The main one I am thinking of having is putting a chest in each house that acts as a second inventory. Players could store extra items and weapons in the chest (like in Elder Scrolls: Oblivion and games like that). Unfortunately, I have absolutely no idea where to begin. Could someone help me? I would prefer a second inventory-style screen to come up alongside the actual inventory. I also want to have the items sorted by items, weapons, etc., but that can probably just be done with the KGC_CategorizeItem script.
Please help me!!
Please help me!!