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Storing Excess Items in Chests

In the game I am making, there is a house-purchasing sidequest where you can buy a house in each major city. The house will give you a free bed, but I need other perks than just that. The main one I am thinking of having is putting a chest in each house that acts as a second inventory. Players could store extra items and weapons in the chest (like in Elder Scrolls: Oblivion and games like that). Unfortunately, I have absolutely no idea where to begin. Could someone help me? I would prefer a second inventory-style screen to come up alongside the actual inventory. I also want to have the items sorted by items, weapons, etc., but that can probably just be done with the KGC_CategorizeItem script.

Please help me!!
 
yeah that would be a script. you can either look for one or if you keep in touch with me a scripter is going to fix one up for me and id be happy to share it. otherwise go to script requests.
 

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