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Still getting used to RMXP.. Simple questions

Alright.  I have four maps made up.  A forest clearing, which is the starting point--which leads to a farm town, which has two houses they can enter--an Inn, and a house.

Here is my first question...

How do I link Maps?  Soo... I can move my character from one map to the next

And how do I make a door?  I see the image and everything... but how do I make one that will take me somewhere?
 
hmm from the sounds of it, it seems you'll  need to make a transfer player event.
To do this go to you event layer and create an event in the spot you want your character to transfer from then
-set the event to player touch (if you want the character to change maps when they walk on the tile)
-create a transfer player event under the event command list
-choose the map and location you want to transfer too
Same process goes of the door.
Also if your exit from one map is more then one tile long you may want to copy/paste the transfer event

hope this is what you were looking for.
 
I'm gonna answer this (just because your avatar is so cute! :D)

Create an event, then use the "Transfer Player" event command. (same for both questions)

For a map to map event, set the Trigger to "Player Touch" (same for a door that the player can just walk through.)
For a door that should be opened, or knocked on (hit enter to open), leave the Trigger on "Action Button"

To animate the door, select one of the door character sets (170-Door01) for the "Graphic"
In the event commands section, use the "Set Move Route" command
Code:
@>Set Move Route: This event
 :               :$>Turn Left
 :               :$>Wait: 4 frame(s)
 :               :$>Turn Right
 :               :$>Wait: 4 frame(s)
 :               :$>Turn Up
@>Transfer Player:[002: MAP002],(000,006)
@>

The same process (without the transfer) is used to animate a chest opening, or animate a switch moving.

Be Well

[ edit ] Clockwise beat me to it!  :cool:
As Clockwise mentioned, for the wider doors, or paths, you can copy/paste the event. However, make sure you
change the destination tile that the player gets transfered to. (otherwise it looks a bit goofy)
And, of course, remember to put another "Transfer Player" event on the the other map so you can get back.
 

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