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Stats

I'm not sure if this is in the right place, but can someone please give me a quick rundown of how all the different stats in the database affect each other in battle? Like how the damage is calculated and how its affected by P-DEF and M-DEF and whatever - its really confusing me! And since I've started fine-tuning the database I would really like a leg-up on this so I don't have to trial-and-error it... thanks if anyone can help me with this =]
 

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In RPGXP's default battle system, attack (ATK), physical defense (PDEF), and magic defense (MDEF) are solely based on the weapons and armors equipped.  The relation of the parameters Strength, Dexterity, Agility, and Intelligence to damage calculation is not very clear.

In calculating damage, the system calculates two values: force and rate.  Force is a base damage value, and rate is a multiplier to force; in this case, force is multiplied by rate and divided by 20.

For normal attacks:
  Force is increased by attack and decreased by physical defense
  Rate increases by strength

For healing skills:
  Force is the base amount given in the database
  Rate increases depending on strength, dexterity, agility, and intelligence

For damaging skills:
  Force is increased by attack and decreased by physical and magical defense
  Rate increases depending on strength, dexterity, agility, and intelligence

Multiply force by rate and you get the damage.  There are also effects such as element modifiers and critical hit modifiers that modify the damage dealt, as well as a "variance" factor to make the damage fluctuate within a certain range.

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For comparison, RPGVX's battle system is much simpler when it comes to damage calculation.  The values Attack, Defense, and Spirit relate directly to the damage dealt and can be increased with weapons and armors.  For completeness, I will briefly explain the damage calculation:

For normal attacks:
  Damage is 4 times attack minus 2 times defense

For healing skills:
  Healing rate is affected by attack and spirit

For damaging skills:
  Damage is increased by attacker's attack and spirit and decreased
    by opponent's defense and spirit
 

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