Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Starlight Forest

StarlightForestScreenshot_zpsf348e884.png


Arise, my child. I'm sorry to wake you, but I need your help. My creatures... they are not the same as they should be. I cannot feel them and I fear for their safety. Please, find them and make sure they are alright. Be careful yourself, as well...

Demo: rar - https://app.box.com/starlightforest
zip - https://app.box.com/s/tntohd2zbj407w018fmo
Current version: 1.1


Storyline

The Elder Tree has created a "souling" - an extension of itself that is granted free will so that it can see beyond what the tree can. They are only created during times of distress from the forest and this time, something odd is happening to the creatures and plants in the forest. A darkness has overtaken them and the Elder Tree can no longer communicate with a great portion of the forest. He sends you, as a souling, to investigate the cause of this darkness. The problem grows in scale as you learn about it and you are granted permission to leave the forest, something that's never been granted to a souling before. What will you find as you create yourself as a separate entity from the forest?


Features

CURRENT

Choices - as you interact with your environment, you have choices as to what you say or do, which influences how future interactions will play out!
Flower-Choices_zps17af4d50.png

You can either offer support or be a complete dick to this flower.

Custom Battle System - depending on the choices you make, you'll have different capabilities in battle! Battles will play out like cutscenes with choices where anything can happen!
BattleDemonstration_zps881bd35e.png

This isn't too impressive yet. >_>


PLANNED

Customized Level Up System - I want to create a system that is affected by the choices you make. If you're more mean and aggressive, attack stats will level up faster and you'll gain aggressive skills.


Credits
JStewartMusic * Site * Thread
  • Slenderman's Lullaby
    Title Theme & Starlight Forest
  • Twilight Glade
    Starlight Forest Battle Music


Progress
This demo is very short! There are some issues here and there (some graphics are more or less placeholders for right now), but for the most part, it's a quick playable introduction with a few things to look at. :)

What I need from you is feedback, particularly on mapping! Here are the things I plan to work on:
1. File Size - I don't know why Ace automatically made all the defaults "custom"... it's kind of annoying. So I just need to go through and clear out anything I'm not using after saving it in case I need it again (this is #1 because it's quick to do!).

2. Atmosphere - I do not feel like I've done a good job of making it feel like the forest is in any danger. That's really the first thing I want to fix. There's a ton of stuff I can do for this, mostly graphical, and that's going to be my next step.


3. Battle Eventing - The event page for it is kind of a mess right now! Partially because I can't call common events (wharrgarbl), but there's still some cleaning up I can do. I think it's pretty bug free, but I found one minor thing that needs to be fixed, but I really need to just organize it better in general! :cookie: :haha: :biggrin:

If you have any suggestions or feedback, please let me know! I'll admit that there isn't a whole lot to comment on, but I have a base to work from and improve on now. I'm going to focus on this scene with what little time I have to dedicate to working on the project until I get it into a state I like, then I need to figure out where I want the story to go. :magikarp: :kame: ;-)



Overall Concept


Being born as a "souling" of the oldest tree in the forest, you have been called upon because the forest is not acting as it used to. The Elder Tree's vision grows more clouded and it is losing connections to its creatures that roam through the woods of Starlight Forest. As an extension of the tree, you have the vision of it, which means that anything which is excited or important in some way energetically will stand out in vibrant color while the rest is dulled. This allows the Elder Tree to guide its soulings so that they can act as its eyes and ears in places it can't see.

Trying not to give away spoilers (which may or may not be overly exciting), you, as the souling named "Lignu", are tasked with investigating the forest and trying to find out what is happening to cause the uneasiness. What you find extends beyond the reach of Starlight Forest, but the Elder Tree is wary that it will begin to impact them more greatly and wearily sends you beyond the reaches of the forest to find the cause of these events and try to stop them.


Gameplay - General


Some of the gameplay is going to be investigational, where you're trying to follow paths and clues to get where you need to be. There will be quite a bit of emphasis on the story in terms of who you are. Starting out, you are more or less a blank soul born from the Elder Tree. You don't have much to say at first and it isn't until you venture outside of Starlight Forest that you begin to break away from the influence of the Elder Tree. You also don't look like a normal human, which will lead to some interesting reactions when you try to enter towns and talk to people.

If I have the time and dedication, I would like to shape the story around how you react to each situation, which will lead to different choices as you venture further into the game depending on what you've done so far. Will you become corrupted and jaded, despising humans for their lack of acceptance, or will you try to aid them because you know of a danger that they don't? The further you go in a certain direction will influence how you can interact with everyone and influence how the game plays. (I'm thinking of setting up a system of variables for different attributes that increase or decrease based on options you choose to make it somewhat simple.)

I also wish to have most of the tilesets in black and white and, if something can be interacted with, that will be in color. In the screenshot above, the colored graphics are the player, the Eldest Tree, who you will be talking to throughout the game, and a flower in the lower left, which you can talk to. When the flower has nothing more to say, it turns to black and white. When I play a game, if a world is open, I feel like I should talk to everyone to see if they say anything important (which usually wastes a lot of time), so I want to alleviate some of that with this system. As you progress and different things become important or unimportant, things will go in and out of color.


Gameplay - Battles


I don't want a lot of battles. They should be more like special events than a normal part of moving around the world. I intend to go outside of the default battle system and attempt to event my own, which will let the player select various commands to interact with whatever they're around while they fight. For example, if you're behind a rock, you'll have the option to duck down to cover yourself. If you're out in the open, you can try to run for cover, which may or may not succeed depending on what the enemy does. I want it to feel like you're actually fighting for your life instead of just spamming attack or certain skills over and over again. I haven't decided how to handle adding further party members yet - that's something I'm going to have to figure out when I get there.

For leveling up, I may implement something similar to an ability grid that's influenced by how you act inside and outside of battle. If you're more offensive, you'll have easier access to offensive improvements. If you tend to be strategic and careful, that will open up a different path. And outside of battle, if you're more helpful to people, you'll gain skills to help yourself and others (healing, shielding, that sort of thing). While if you're generally nasty, you'll gain access to more harsh capabilities. It'll take me a while to balance everything, but I think it will be worth it if I pull it off correctly! :)
 
I updated the thread with a demo and some new text. :) Mods or admin, can you move it to the January Blues forum please? :cookie: :cookie: :cookie: :cookie: :toot:

(All the random smilies courtesy of my sister lmao xD)
 
Sorry for not replying, I must have missed this being posted! Moved it to the contest forum for you. It's a really interesting idea, and I like the whole contrast being played with. And battle eventing... that's going to be tough without common events. I didn't realise quite how limited VX Ace Lite is.
 
Jumping Jack Flash":33jllup7 said:
Nice idea. I usualy edit the shadows though. So that their not purple and light but dark and desaturisated and look better in my opinion.
This is a good idea! I'll have to try it when I start working on the graphics. :) Thank you!

Princess Amy":33jllup7 said:
Sorry for not replying, I must have missed this being posted! Moved it to the contest forum for you. It's a really interesting idea, and I like the whole contrast being played with. And battle eventing... that's going to be tough without common events. I didn't realise quite how limited VX Ace Lite is.
The contrast was something I thought would be interesting. I'm thinking of making everything gradually more colorful as you proceed through the game as your character is going to lose some of its connection with the Elder Tree as you venture further away.

The limitations of Lite are rather irritating when you start trying to do more complex stuff! You can't change any of the minimum/maximum amounts in the database, you can't call common events or scripts in events, and you can't edit the scripts (it won't let you click "OK" in the script editor). But I can work around it for now, until the full version comes my way. ^_^ Until then, the battles will be less exciting than I was hoping, though. xD
 
I could have used another version as I have both XP and VX, so that was my choice. :P I knew there would be limitations. I was hoping to find them with this project out of curiosity and... well, I did. xD
 

Injury

Awesome Bro

I like the storyline so far, I just wanted to see some action besides the wolf. I like the "combat" system, it feel kinda like a pseudo text based adventure. Maybe have the wizard notice you after the other lady wizard leaves and then have it get cocky, summon a skeleton to fight and then leaves you to die. IDK.
 
Injury":mmlrcssy said:
I like the storyline so far, I just wanted to see some action besides the wolf. I like the "combat" system, it feel kinda like a pseudo text based adventure. Maybe have the wizard notice you after the other lady wizard leaves and then have it get cocky, summon a skeleton to fight and then leaves you to die. IDK.
That's one of the things I'm going to end up working on. I spent a lot of time procrastinating because I was getting overwhelmed with the battle system, so once I iron it out, it'll be a lot easier to add another encounter!

Also, you get a completely different view of that scene if you kill the wolf. ;3 I may add more to it after fixing some other things.
 

Injury

Awesome Bro

Stardust":3v0ptyv5 said:
Injury":3v0ptyv5 said:
I like the storyline so far, I just wanted to see some action besides the wolf. I like the "combat" system, it feel kinda like a pseudo text based adventure. Maybe have the wizard notice you after the other lady wizard leaves and then have it get cocky, summon a skeleton to fight and then leaves you to die. IDK.
That's one of the things I'm going to end up working on. I spent a lot of time procrastinating because I was getting overwhelmed with the battle system, so once I iron it out, it'll be a lot easier to add another encounter!

Also, you get a completely different view of that scene if you kill the wolf. ;3 I may add more to it after fixing some other things.

Awesome! In all honesty, I didn't want to kill the wolf. I let it hit me. This has a very old school RPG Maker on PSX feel. I want to see more!
 
Maybe you could add some auras around trees or something like that pulsing glow effect on the Elder tree. Or tint the screen as you progress to different areas so the player know that there is something wrong there? I haven't seen enough to know what you're planning.

As for the mapping the trees are pretty thin. There should be a group of like 4 trees together in the tileset that you can use as a solid mass of trees.

Btw, what version of Ace are you using? Lite? Or maybe the Steam version? I could play the game but I couldn't open the project folder because it was a different format.
 
@Injury - I find it interesting to see how people will play a game like this! Which is why I want to slowly split the storyline based on how the player reacts. I'm assuming most people will not want to hurt the wolf, but that choice has a significant impact on how I want the story to proceed.

@coyotecraft - Thank you for the mapping suggestions! I'm going to start playing around with the various effects later today. And I see your point with the trees being thin. In all honest, I don't like the VX "natural" tilesets and I may ditch them eventually, but I'll see what I can do in the meantime. The nice thing about it being monotone is that throwing in XP graphics isn't as obvious. :3

I'm using the Lite version right now. I find it strange that you can't open projects from Lite in the full version. o.o A quick Google search reveals that you should be able to create a new game in the full version, then copy and paste the Game.rvproject2 file to the game folder to be able to open it up.
 
Why can't you open projects from the lite in the version full version? Thats stupid. Surly they want you to buy the full editor otherwise whats the point of the lite version.
 
Jumping Jack Flash":2pf6972w said:
Why can't you open projects from the lite in the version full version? Thats stupid. Surly they want you to buy the full editor otherwise whats the point of the lite version.
I think it's because of the limitations they put on the editor. I.E. you can't edit scripts in the Lite version, so that project file must contain whatever limits it. Then trying to open the file with the limitations when you have the full version installed must create some kind of an error. That's my best guess, at least.

I'm working on fixing some of the graphics and such, so I'll hopefully have a new demo out by the end of the day. ;3
 
I put an updated demo in the first post. :) Some of the changes are...

1. I edited the graphics slightly, including some screen tinting and little changes here and there to the tileset.
2. Added a couple of new trees that are being "swallowed" by the darkness. I need to work on these a little and add more, but I don't want to spend too much time focused on one thing. Let me know what you think of them!
3. New title screen.
4. Decreased file size! I also compressed it into a .rar file format (I'll continue to offer the demos in the .zip file format, as well). It's now 60.2 MB for the .rar and 61.1 MB for the .zip, down from 90.6 MB of the first version. I deleted all the RTP music, battlebacks (as I won't need them), battlers (same thing), and most of the tilesets.

So there isn't a whole lot of new content; it's mostly just a bunch of small fixes to what was already there. More content will come soon! :3 Also, a screenshot:
FadingTree_zpsfa490cd0.png

After I took this screenshot, I think I prefer a solid "shadowed" tree to the animated one that's actually in the game. Let me know what you think about it if you play!
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top