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SS4 Goku W.I.P

the hair looks amazing, but the rest looks very pillow shaded, it doesnt have a lot of depth at all.

this could well be the start of a very good sprite though :thumb:
 
No offence, but his pants sorta stick out near the middle. I say downsize that or get rid of that huge black line making a U
 

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I agree with everything said so far, but for something that gets overlooked often and a sprite made to show that much detail, you could make that sprite amazing!

P.S. I like it!:thumb:
 
I spent most of my time on the hair obviously, but i cant shade Kaizer's i just don't know why.....maybe they are just too big for me.


PS: My second Kaizer.
 
WeaponOD;297960 said:
I spent most of my time on the hair obviously, but i cant shade Kaizer's i just don't know why.....maybe they are just too big for me.


PS: My second Kaizer.

Well if you cant shade a kaizer than you can't shade period. Don't blame the template blame your lack of ability.
 
Colormagix said:
Well if you cant shade a kaizer than you can't shade period. Don't blame the template blame your lack of ability.



That's a HUGE fallacy. That's the same thing as saying, "if you can't solve this particular math problem, then you can't do math at all." He posted this here for critique, so instead of berating the guy and saying that he can't sprite at all, how about you get off this high horse you seem to be on and give some valid advice? In fact the guy never "blamed" his inability to sprite on the half kaiser, he was just stating that he couldn't sprite on the particular template. No reason to attack the guy.

Not trying to pick a fight, but it irks me a whole lot when you in particular go into topics and give this arrogant sounding statements, yet, with all due respect I have yet to see anything praise worthy from yourself.

But whatever.

Back on-Topic:
The big thing I noticed about the shading is the lack thereof. All you need to do is add more shades to the clothes (the pants) and in MY OPINION, make it so it doesn't get lighter as you go in. Instead, you should use a light source coming from an angle and base your shadows off of that. There are a few tutorials you can look up here on the forums, one by tana that many people reference. Also, Makio-Kuta has a simple yet effective tutorial that you should look into. If I can get the time and find them, I'll link em' here.
 
Go J.D.!

The hair is, well like everyone said, the best part of the piece. It's really well done. I'm not a big DB fan, so the pink seemed odd so I looked it up and learned something.

Like JD said, there's quite a few good tuts out there. Personally, I'd just snag a HK (from SK or whoever) and look really close at what they did, copy it (by hand - not ctrl+C ), and then try to do it myself.

It's actually better than my first HK attempt - and I still can't shade the simple RTP right! So don't listen to anyone's little comments, and just continue to improve.
 
Colormagix;298115 said:
Well if you cant shade a kaizer than you can't shade period. Don't blame the template blame your lack of ability.

I wasn't blaming the template for my lack of ability, i was just saying i havn't gotten the hang of the Kaizer template as of yet, so relax.

And thanks for backing me up J.D


Anyway, I'll have an edit up by Tomorrow maybe, depending on school work.
 
J.D. Slasha;298137 said:
That's a HUGE fallacy. That's the same thing as saying, "if you can't solve this particular math problem, then you can't do math at all." He posted this here for critique, so instead of berating the guy and saying that he can't sprite at all, how about you get off this high horse you seem to be on and give some valid advice? In fact the guy never "blamed" his inability to sprite on the half kaiser, he was just stating that he couldn't sprite on the particular template. No reason to attack the guy.

Not trying to pick a fight, but it irks me a whole lot when you in particular go into topics and give this arrogant sounding statements, yet, with all due respect I have yet to see anything praise worthy from yourself.

But whatever.

Back on-Topic:
The big thing I noticed about the shading is the lack thereof. All you need to do is add more shades to the clothes (the pants) and in MY OPINION, make it so it doesn't get lighter as you go in. Instead, you should use a light source coming from an angle and base your shadows off of that. There are a few tutorials you can look up here on the forums, one by tana that many people reference. Also, Makio-Kuta has a simple yet effective tutorial that you should look into. If I can get the time and find them, I'll link em' here.

JD I don't care if I erk you, lol who are you anyway? No one thats who.... lol. WeaponOD I'm just being honest, I will be posting an example of what I think you need to improve on when I get home. When I made my comment, I wasn't trying to personally attack you. I was just saying that if you can shade on one template you should be able to shade on others. But as I said I will be posting something in this thread a little later.
 
I meant, that i can't shade Kaizer, because of the size ratio, but rtp is small, and i am so used to shading them, that Kaizer's are a big suprise.

Anyway, I will wait for your work to be posted.
 
Wait.... what? You just told the guy in the previous post that if he couldn't shade a kaiser, then he couldn't shade at all.

Colormagix said:
Well if you cant shade a kaizer than you can't shade period. Don't blame the template blame your lack of ability.


Now you're going to turn it around and tell him that if he can shade on one template he can shade on all of them? Those are two completely different statements. And BOTH are fallacies! And you know what? Coming from a guy who feels the need to give everyone advice, you should quit contradicting yourself. I didn't post just to let you know you "erked" me, and to be honest I really don't know why I'm responding to someone that wants to be taken so seriously but to clarify, Here's what I mean: if you're going to give some advice, rather than posting like your some high and mighty god of spriting, show the kid what you mean. Seeing that you only offered to post an example AFTER I posted here, that was never your intention in the first place.

You're not helping anyone out by posting randomly degrading others. You have no reason to be so confident in your opinions, (as If I do recall back at .net you got bashed for some kingdom hearts bullshit because you wanted to it to be taken so seriously, but it was flawed, yet didn't want to follow anybody's tips... sound familiar?) Instead of being this arrogant jackass like you're sounding right now, and brushing me off because you're "better" then me, help out people if you're going to post, or don't post at all.


Back on topic: Here's an example of one way to shade WeaponOD:

Yours on the left, mine on the right:
http://img36.picoodle.com/img/img36/6/1 ... 60761d.png[/img]


A big thing I kinda' noticed was a lack of contrast between outlines and colors. Just in my opinion and personal preference, I think a sprite looks better when the outlined lines stick out more. Also notice how in mine there's a direction of light source. The shading in my version comes from the left side, so the shadows and darker hues reflect that. Now mind you I shade in my own style, so how you shade is up to you, but generally speaking in most shading and spritwork there is a light source. I could go in to more detail as to what can be improved, but try working on this WIP and see what you can accomplish first. Most spritework consists of around 5 shades (I myself only use 3, but that's because I'm going for a different look) so try adding two more shades to your work and add a light source and have all your hues reflect that. Good luck on this.
 
i agree with JD its a great start and it has potential just keep working at it, also Colormagix just because you cant shade on template doesnt mean you cant shade at all, these templates are different for a reason and one can be more difficult to use or get used to for a reason
 

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By the way, WeaponOD,

I like the hair, it's very matte.

OFF-TOPIC,
J.D's style is very unique, and I personally think he has one of the best abstract styles on .ORG. It's easy to notice if a sprite work is his or not. :p
 
Hey there ya' go. Looks a bit better. I would make a little more contrast with the outlines of the fur with the rest of the coloring. Just make the outlines a tad more darker so they stand out more. I like it.... it's a little like my shading style, but mixed with yours. Looks good.
 
Not to throw a wrench in this development... but your version was actually closer to what is correct for this specific style. JD's form of shading only works for his unique style. It's a cell-shaded style and uses directional lighting ( from the left in this case) rather than normal centralized lighting as you had it before.

This is an asymetrical way of shading sprites and will prove to be not only more difficult, but because nothing else on your sprite shares this lighting technique , it throws off the sprite's balance. A good example of this style of pants is in my sig (third sprite from the right)

Another thing you may want to consider is altering the the curve of the wristbands to a downward curve . This will give it a sort of "top view" illusion.

you had the right Idea before. You've rendered the fold lines and only needed to add the shading. I'd like to edit this to show what I mean, if thats cool with you
 

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