speedolphins
Member
Hello, RMXP.org.
I thought the classical spikes puzzle would be pretty good for the game, and it would kind-of fit with my storyline. But I can't figure out how to make them. I have the basic understanding, though. I can make the spike go up and down, but I can't make it check if the player is on top of it or not. Please help!
I only know one way on how to do this, and it is very time-comsuming.
The first, the spike is a parallel process, it waits, say, 50 frames. Then it would change to the graphic of it up. Of course it would go back later. But the only way I know how to check if the player is on top of it is if I turn on a switch after it changes graphic, and the switch activates another event. That event would use the player's X and Y to see where he is. However, for my map full of spikes, that would be about 20 conditional branches!
If someone knows a way on how to do this, that would be great! Or you could give me a script, but this wouldn't be the right forum. :tongue: Please ask questions if I was too vague or anything.
Happy game making,
~speedolphins
I thought the classical spikes puzzle would be pretty good for the game, and it would kind-of fit with my storyline. But I can't figure out how to make them. I have the basic understanding, though. I can make the spike go up and down, but I can't make it check if the player is on top of it or not. Please help!
I only know one way on how to do this, and it is very time-comsuming.
The first, the spike is a parallel process, it waits, say, 50 frames. Then it would change to the graphic of it up. Of course it would go back later. But the only way I know how to check if the player is on top of it is if I turn on a switch after it changes graphic, and the switch activates another event. That event would use the player's X and Y to see where he is. However, for my map full of spikes, that would be about 20 conditional branches!
If someone knows a way on how to do this, that would be great! Or you could give me a script, but this wouldn't be the right forum. :tongue: Please ask questions if I was too vague or anything.
Happy game making,
~speedolphins