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Spelunkcraft (Minecraft 1.12.2 Mod)

A mod that introduces items and mechanics from Spelunky, a vertical roguelike platformer by Derek Yu.

Links
Curseforge/Download | Gitlab | Trello
Issue Tracker | Discord Server | Optifine (recommended, especially if using the mod's dynamic lights)

Features
*Gold Ore and Emerald Ore is now somewhat more aplenty underground and new ores (Sapphire and Ruby) are also introduced
*However, caves are more dangerous now, loaded with carved stone blocks that are instant-kill crushing hazards, spikes that instantly kill you if you fall on them and highly reactive powderboxes
*Lots of new blocks and items from decorative use, tools/utilities and new types of weapons with interesting mechanics (including a couple of Spelunky Classic exclusive items)
*Three new structures: mini-mineshafts, vaults and golden idol traps
*Dynamic environment music (music plays randomly if you're underground)
*A new death mechanic that punishes you if you are careless, you now respawn with a no-healing debuff and decreased health/hunger temporarily (config-togglable)
*Fall damage now stuns entities briefly, including you so be more careful about high drops now! (config-togglable)
*Dynamic light, this is also not just client-side so it actually updates lighting-levels (config-togglable)

Planned
+0.2: boomerang, altar tile-entity, arrow traps (unimplemented/partially working, saving for 0.2 or later), corpses, lantern, kapala, journal, new mobs (snake, bat, cobra, spinner spider, caveman, giant spider, damsel, shopkeeper)

FAQ
Q: What is Spelunky?
A: Spelunky is a vertical roguelike by Derek Yu, with inspiration from treasure-hunting cliches and Indiana Jones. It features permadeath, random level generation, high difficulty and an emphasis on mastering mechanics, emergent gameplay and making decisions on the spot based on level-gen and unpredictable but predictable enemy AI. Spelunky currently has a sequel in development, slated for release next year.

Q: Can I include this in a modpack or look at the source for code-referencing?
A: Sure! Just give credit where due, especially for modpacks :)

Q: Is this server-compatible?
A: It is, from my basic LAN testing. I may need to do throughout server-testing with an actual jar, later, though.

Q: I ran into a bug/crash/etc!
A: Go to this link and submit an issue! Thanks! (issue tracker)

Q: Requests/suggestions
A: Do not use the issue tracker, please contact me via twitter/etc or join the Discord Server and use the relevant #ideas channel

Blocks
Some more besides the new sapphire/ruby ores:

Fossil
Fossil.png

Decorative block, semi-common underground. Currently has no purpose, just for world-decor to make caves slightly more lively.

Crate
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Found semi-common randomly generated underground. When broken, they will drop a random crate item such as a Bomb Bag, Ropes or rare items like Spring Shoes. However, you are more likely to receive bombs or ropes than something valuable like Spectacles.

Bomb Box
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Found rarely from crates or craftable for compacting reasons. It can be uncrafted into four Bomb Bags, which can be further uncrafted into bombs or right-click used to get bombs in inventory.

Box of Flares
XMReqIY.png

Semi-uncommonly found underground and emits light. Drops three flares when mined. Destroyed if placed in water or falls into water. Flares are throwable objects, emit light in hand (if config-enabled) and can be thrown to produce a flare block. Handy when you need to light up a spot across a massive gap, huh?

Cave Chest
wJHjicb.png

Semi-commonly found underground. Breaks instantly and drops a few gems (sometimes large, more usually small ones) along with an empty chest projectile-item. Vaults have a variant that instead drops 8 random large gems (emeralds, sapphires, rubies, diamonds). Non-vault chests have a 0.5% chance of spawning a live bomb on you upon opening.

Golden Idol
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Found underground semi-rarely in Golden Idol structures...which are booby-trapped. They slow you down temporarily upon pickup (config-togglable) and can be crafted into 10 gold ingots.

Spikes
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Nearly indestructible hazard but can be destroyed by explosions. They can walked on from the same level but falling onto them will instantly kill you.

Push Block
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Carved stone block affected by gravity. If it falls on you, it's an instant kill!

Powder Box
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Randomly generated traps, stuffed full of highly reactive gunpowder. They are more dangerous than TNT as they explode instantly upon being hit by the player or ranged-ammo and will also explode if they fall and land.

Items
Treasure
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Various kinds of treasure. Ruby/sapphire are primarily dropped by their ores but you can also find small gems and sometimes large gems from pots, chests, etc.

Rope Pile
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Obtainable from crates. Max stack of eight and gives eight ropes when consumed. Ropes can be used to throw and launch rope, which are climbable semi-solid blocks affected by gravity.

Bombs and Bomb Bags
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Bombs are obtained from crates. Throwable item, explodes when it hits a block/player/entity. Also has sticky/bouncy variants, craftable using bombs with respectively Bomb Paste/Slime Balls.

Bomb Bags are obtained from crates or made via compacting three bombs. Primarily acts as a storage/source of bombs as they can both be right-click used to give three bombs or putting three bombs in a crafting grid will produce a Bomb Bag to compact them.

Bomb Paste
b6YTYK6.png

Dropped from crates, rarely spiders or more commonly cave/mineshaft spiders. Can be used with bombs to craft sticky bombs and each bomb paste can be used 64 times before being depleted completely.

Parachute
U7WwMJY.png

Non-usable item that auto-activates if you fall +3 blocks. It will be consumed on use and automatically set your fall-height to 0 before landing, preventing any fall damage on activation.

Mattock
FAgvdcD.png

Obtained from crates. Has durability halfway between stone/iron and twice the mining speed of gold pickaxes. When they break, they drop an reusable throwing item called Mattock Heads. They can also be used as a weapon.

Gem Tools
PAA9CjU.png

Craftable from sapphire, ruby or emerald. Not shown but you can also craft hoes. Emerald, sapphire and ruby respectively have the harvesting-level of stone, iron and diamond however their speed and durability is generally equivalent to being better than their vanilla equivalents.

Pitcher's Mitt
JFhlvta.png

Off-hand slot gloves that adjust the aim of projectiles like rocks and skulls to be straight.

Climbing Gloves
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Gloves that allow you to climb. When equipped in off-hand, stand against a +2 block high surface and hold right-click to climb.

Spring Shoes
jOxRsUI.png

Equipable boots-slot item that provides a Jump Boost effect when equipped.

Spectacles
pbUYzYh.png

Rare special glasses that give you permanent Night Vision when equipped.

Cape
vi0cAn0.png

Equipable chest-slot item that completely negates fall damage when equipped. Basically a permanent equipable version of the Parachute item.

Jetpack
pBZxINZ.png

Jetpack's are awesome! Right? When equipped in chest, jumping will make you levitate semi-quickly, allowing you to hover at a quickly ascending pace or reach places out of reach for you.

Whip
ITvTQS6.png

A standard weapon. Medium-high durability, easily craftable (two leather and a stick) and does 2.5 hearts of damage each strike.

Machete
MG5Ze2S.png

Melee weapon. Does five hearts of damage and can cut through webs with ease.

Pistol
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A much weaker version of the Shotgun. Does decent damage and ammo is much easier to craft, cost wise.

Shotgun
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Rare and very powerful gun. Ammo is somewhat costly but each shot does 10 hearts of damage at max.

Webgun
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A gun that fires cobwebs. Spawns climbable cobwebs on hit and entity-hit stuns enemies.

Freeze Ray
K99EWY5.png

A gun that fires blasts of ice. Projectiles spawn ice and stun enemies for a period.
 
So, I never updated this topic when 0.1 released for 1.12.2...so I want to note, well? Currently working on a 1.16.3 port of 0.1. Will be mostly a straight port, with some expected tweaks/changes and maybe a new block/item or two due to 1.16 providing a lot more new possibilities.

Things are going smoothly. Can't guarantee an exact ETA for release but it'll be...soon?
 

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