module RPG
class Sprite < ::Sprite
if !method_defined?('sandgolem_quicker_sprite_effect?')
alias sandgolem_quicker_sprite_effect? effect?
end
def effect?
if $scene.is_a?(Scene_Battle)
@_whiten_duration > 10 or
@_appear_duration > 10 or
@_escape_duration > 0 or
@_collapse_duration > 10 or
@_damage_duration > 10 or
@_animation_duration > 10
else
sandgolem_quicker_sprite_effect?
end
end
end
end