class Game_Battler
alias_method :seph_spdamagedisplay_gmbtlr_sp=, :sp=
def sp=(sp)
old_sp = @sp
self.seph_spdamagedisplay_gmbtlr_sp=sp
difference = @sp - old_sp
self.damage = "#{difference} SP"
self.damage_pop = true
end
end
class Game_Battler
alias_method :seph_spdamagedisplay_gmbtlr_sp=, :sp=
def sp=(sp)
old_sp = @sp
self.seph_spdamagedisplay_gmbtlr_sp=sp
difference = @sp - old_sp
self.damage = "#{difference} SP"
end
end
class Scene_Battle
alias_method :seph_spdamagedisplay_scnbtl_up4s5, :update_phase4_step5
def update_phase4_step5
seph_spdamagedisplay_scnbtl_up4s5
for battler in $game_party.actors + $game_troop.enemies
next if @target_battlers.include?(battler)
if battler.damage != nil
battler.damage_pop = true
end
end
end
end
jimmyly":31hwqehb said:"THIS SUXSis not working!!!!!" man most of the important stuff i bookmarked are uselss