Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Someone help

Ehh

I started making a new game (I am fairly new to XP). I thought my game was fantastic, well not fantastic but an okay job, the maps looked ok I guess and a lot of people who played it liked it. However, when I came here everything changed! Some demos in the scripts forum can beat my game. I tried searching in the forum but I can't find stuff to do things like:

-Not let you leave a map until you get a certain item.
-Once you read a message an object appears or a pathway appears to another area.
-When the game starts, before letting you run around it will introduce you to the game like:
"You were born on another planet"yadayadayada

And when I try tweaking my game a little by placing a new battle system, I CAN'T! I know how to put the scripts in, but the battle systems (such as this one: http://www.rmxp.org/forums/index.php?to ... 68.0  .... also I would like to know how to make a game like the demo on that thread)

well if anyone can give me a little help thanks.


-Corndog22
 
corndog22":xhyy4pn6 said:
-Not let you leave a map until you get a certain item.
-Once you read a message an object appears or a pathway appears to another area.
-When the game starts, before letting you run around it will introduce you to the game like:
"You were born on another planet"yadayadayada

And when I try tweaking my game a little by placing a new battle system, I CAN'T! I know how to put the scripts in, but the battle systems (such as this one: http://www.rmxp.org/forums/index.php?to ... 68.0  .... also I would like to know how to make a game like the demo on that thread)

There are ways to find this out, but yeah, they may require some investigation.

Just to help out:

-Not let you leave a map until you get a certain item.
On the first page of your event editor, make a conditional branch (it's a command in the event editor). Have the condition be Item: 001, and the variable will be 1. In that variable, do the eventing as you would if you had that item. In the Else case, make the event that tells the player they need that item.

That's telling the event you're talking to: "Hey, I have this number of this item."
Or else: "Hey, I don't have the right amount of those item(s) yet."

-Once you read a message an object appears or a pathway appears to another area.
At the end of the message, put in a Switch. Have 0001 switch turn on. Then, elsewhere (anywhere, on any map), make a new event. Make a new page. On that second page, on the left side, you'll see conditions. Have the first condition be, if 0001 Switch is ON. Then have it be whatever event you want. Voila, now that event appears that the end of the first event.

That's telling the second event: "Hey, this condition has been met. Turn on now."
Instead of "Your conditions have not been met yet. Stay off."

-When the game starts, before letting you run around it will introduce you to the game like:
"You were born on another planet"yadayadayada

On your first map, make an event anywhere, it doesn't need a graphic, and have it Auto Run. Then do the event as normal. After the event's over, have the last command be to Delete Event.

That's telling the game: "Hey, run this the second the map loads. Then, get rid of me so I never play again."

Alternately, you can turn it off with switches or whatever.



For the script support, it's all dependent on the script you choose. I'm not going to DL and open that particular file there b/c I'm at work, but if you're having trouble with it, read up on its comments thoroughly, and then try to either post in the scripter's thread, or, if it's old, make a topic about it in RGSS Support.
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top