Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

some random low-color sprites

Playing around with a different style than you usually see in RPG Maker. As usual for me, these are tall sprites designed for 16x16 tiles. Working with low color counts is fun (each sprite has 4-5), and I'd like to make some graphics for these with a palette limited to 32 colors or something like that as an exercise.

Also made a couple tiles for them, as you can see. I hate spriting water (seriously, it is fucking impossible, and then you have to animate it), and this water tile in particular is weird-looking, so I'm probably going to redo it. In any case, I think these look kind of out of place next to the sprites; they're a bit too detailed and the color's off, but the color will probably change (and get darker) as I do more work on the palette, which will be sort of dusky and reddish. As for the portrait, it's a bit rough, but I mainly wanted to see if I could 1. do small portraits and 2. do small portraits with only a few colors (this is five, which is a bit more than I wanted, but oh well).

Anyway, critique!




Edit: Tweaked the palette. Subject to further tweaking; the contrast on the water now looks weird, but I can't fix it this second because I have to go to class. It's going in the right direction now, anyway. Haven't decided if the "green" is too yellow or not.
 
you know the more i think about it, the more i'd recommend that you work with the same "less is more" approach on your tiles as you do with your sprites. meaning, severely reduce the amount of detail there. why do you need to see every tiny detail of the water or individual grass blades? if you try to throw shit on there it'll get lost. don't necessarily kill what you have, maybe just leave that for "tall" grass or unruly/stormy water?
 
Yeah, just force of habit, I guess! I did try repixeling the grass with only two colors. God, grass is hard with two colors. @_@



I hate them all, but the rightmost one is the most recent attempt and probably the best one. I also sketched in a tree, but still messing with the colors. It looks bad on top of the grass because the colors blend together, but I don't really wanna make new colors for it, which is why it's so pale, but it still doesn't look right.... @_@
 
I think the tree looks great so far, and i like the design of it.
I find it hard to make these for the top down angle still.

Here's another template for testing out your tiles, a bit smaller than the Paradigm template but might be fun for this low color work as well.
E- Bleh, sorry for putting my crap up in your thread bud, sometimes i don't think before posting.
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top