Fenriswolf
Member
Hey everybody,
I started using Guillaume777's multi-slot script a while ago
and I'm having some small problems with it, which I can't seem to figure out.
This is the script I'm talking about:
viewtopic.php?f=155&t=62272
And here are my problems/questions:
1. In the beginning of the script you can alter the percentage of damage both weapons do when you're dual wielding.
(standard is 100%) Now this works for regular attacks, but when I use skills, it just takes 100%, no matter
what percentage I put in there. Would it be possible to make it work for skills too? Here are the lines from the script I am talking about:
2. Is it possible to change the percentage of my first question in the game itself? Like in an event?
3. In my game I chose to have 2 weapon slots and the shield slot, so that it is:
Main Hand
Offhand
Shield
But the offhand and shield are actually the same arm (in offhand I can equip weapons, in shield only shields).
So I would like to have shield removed and be able to equip both 1-handed weapons and shields in the offhand slot.
4. With the script you can allow weapons to do a double attack (2x normal attack per turn with that weapon).
Would it be possible to allow 1-handed weapons to do this, but only when equipped in the Offhand?
I don't expect people to just do some research for me so that they can answer the questions,
but maybe there is somebody around here who used this script in the past and knows how to solve any of my problems.
I started using Guillaume777's multi-slot script a while ago
and I'm having some small problems with it, which I can't seem to figure out.
This is the script I'm talking about:
viewtopic.php?f=155&t=62272
And here are my problems/questions:
1. In the beginning of the script you can alter the percentage of damage both weapons do when you're dual wielding.
(standard is 100%) Now this works for regular attacks, but when I use skills, it just takes 100%, no matter
what percentage I put in there. Would it be possible to make it work for skills too? Here are the lines from the script I am talking about:
Code:
WEAPON_KIND_POWERS = [100, 100] # 100 = normal power, 90 = 90% power
# Leave empty or put nil inside
# if you want the default names.
2. Is it possible to change the percentage of my first question in the game itself? Like in an event?
3. In my game I chose to have 2 weapon slots and the shield slot, so that it is:
Main Hand
Offhand
Shield
But the offhand and shield are actually the same arm (in offhand I can equip weapons, in shield only shields).
So I would like to have shield removed and be able to equip both 1-handed weapons and shields in the offhand slot.
4. With the script you can allow weapons to do a double attack (2x normal attack per turn with that weapon).
Would it be possible to allow 1-handed weapons to do this, but only when equipped in the Offhand?
I don't expect people to just do some research for me so that they can answer the questions,
but maybe there is somebody around here who used this script in the past and knows how to solve any of my problems.