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SOLVED: Speeding up

Okay, I tried to set up a simple common event of speeding up. If you push the button designated for the making the character go faster it makes the character go faster, but it also seems that the character can walk through everything. It's like I turned on the through function as well as speeding up. Can anyone explain why this is happening? I don't want to go everywhere on the map, just where I assign myself to go.
 

Zeriab

Sponsor

It sounds like you are setting Through ON. O_o

If you are using Set Move Route to change the speed I should warn you that it can break cutscenes.
You see, when you give the player a Set Move Route it will replace any he may have.

I have made a demo with a Dash system that uses script calls to change the speed.
Note the addition to the script editor near the bottom:
[rgss]class Game_Player < Game_Character
  attr_accessor :move_speed
end
[/rgss]

You need this part or the dash system won't work.

*hugs*
 
yes, I did in fact use the set move route command, but the Through On, comes only after encountering other "set move routes". It looks like through that the end result is still the same.
 

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