LaDestitute
Member
So, I manage to get the main parts, transitions when enteirng house/cave (weather turns off when doing that), but when they exit a house/cave, the waittime cycle resets to the beginning, possibly allowing the player to cheat. To simplify this, I have a common event that has around 10 Wait 999, Wait 1, Wait 200, then it does a variable with random numbers, and the weather changes with that number. For example, variable=20 now? Snow. It's triggered by a switch and called constantly through a parralarel process event on every map except where it's disabled (i.e, special areas, houses, caves) and gets turned on again when they exit that area. Problem is when they do exit...the wait cycle resets to the beginning. I don't want that!