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SNOW?

zeroz

Member

OK...ive been searching for how to do weather effects non script wize. Im not a scri[ters. And when I click weather effect auto run. Nothing happens and the games is just frozen. The character won't move. And its the first map of the whole game o.o how :((((
 

zeroz

Member

thanks I tried that before but I had the thing set on 200 xD so it lagged alot I guess :X

also to make a person goto alot map like I go left he goes to the next map left ? without hafting to create all those teleports?? :(
 

zeroz

Member

doing a diffrent teleport for each tile Y_Y?? takes long time T_T tile 1 goes to tile 1 for the other mape like zelda how he changes maps (gba version etc) or pokemon >.<
 

Anonymous

Guest

You can simulate the Zelda map change effect by turning off fading,
when you choose your destination for your teleport there are other options one of them is fading just choose no.
 

zeroz

Member

umm...Im talking about how 1 square area will take you to the next map of the same "y" axis of it. Like the zelda map. In other words an easier way to combined maps when you want to go up to the map that is up or you go left to the map that is left...?
 
It's easy - here's how.

Create a parallel process event.
Have it set the player's x and y coordinates to variables - i.e. PlayerX and PlayerY. After that, have a wait 1 frame command, and then create a conditional branch. In the conditional, you're checking to see if the player is at the edge of the map. i.e.
@>Conditional Branch: Variable PlayerX == 0
Then run the transfer coordinates, using a transfer player event, set to the map you want, the x/y value you want(the edge) and the variable (PlayerX or PlayerY, whichever one you didn't use before.) Also, make another one for each side of the map you want transferable, changing the variable and the amount as you see fit.
 

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