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SkyE

SkyE

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Anamei Productions, 2008


Download: http://anamei.net/files/games/SkyE.zip
Download that doesn't require RTP: http://anamei.net/files/games/SkyE.RTPFree.zip
Or check out the preview video: Game Preview Video: Intro, Menu, Text, and Combat


What is SkyE?

SkyE is our newest entry for a contest, the one for the RPGM Miniature Project Contest.
Play length: Around an hour per play-through.

What is SkyE about?

SkyE is a light sim-like game where you play the role of Celeste, a graduate Sky Knight who is taken on her final ranking assignment with her teacher, Knight Commander Svarus. You will be investigating the Rayth outbreak that has only begun at the newest Chromadus Academy for Raye Engineers and Directors. The game heavily centers around real-time shmup style side-scrolling combat.

celeste.png

The protagonist and your character, Celeste is a gifted Sky Knight who matches her halo type of "Serenity," radiating a calm aura that has yet to be shaken. Can Celeste puzzle out the problem the new Academy is facing?

svarus.png

"Master" Svarus is one of the most powerful Sky Knights in service. He acts as your advisor and teacher, he's kind and wise but sticks to his guns and won't be helping you unless the lives of innocents are on the line... and that doesn't count yours!

illiyana.png

Headmaster Illiyana of the Chromadus Elite Academy is acting headmaster of the school you'll be investigating. She's a kindly, motherly woman who almost everyone respects.

helios.png

An arrogant Director in training, Helios isn't satisfied unless he feels in complete control of a situation. People have no value to him except as tools.

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The younger sister of the headmaster, Zavia is a self-proclaimed trouble-maker. She doesn't seem to be fond of the future her parents have decided for her.

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The youngest student at the Academy, Theodore is unsure of himself and sometimes tries too hard. He still hasn't learned to think for himself and takes 'rules' to the extreme.

phineas.png

Phineas is a Raye Engineering with an especially strong raye sense and especially weak capacity. He's a dedicated flirt, but no one seemed to like him much.

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An earthy Raye Directory Alcina is the second professor at the Academy and seems to have an agenda of her own.

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A bookworm through and through Mia still loves to read and manage books even in this new digital era. She's very shy around people.

What's unique about SkyE?

SkyE plays something like a sim, you'll be able to choose which locations to investigate at certain times of the day, uncovering the plot that haunts the new school. As you play you'll be thrown into a side-scrolling action system that mixes a brawler with a shooter to create a new unique style of gameplay. (Buzzword BINGO!)

Once you finish the game you'll find yourself able to play it over again; it will take a few times through to uncover all the different secrets and see the real answers to what's going on.

SkyE is developed entirely in RPG Maker VX from scratch starting from September 10th!

The combat system features pixel-checking collision for bullets, so moving your character around and flying forward through a wave of bullets is actually pretty fun!

Anything I need to know to play SkyE?

I just want everyone to be sure they pick the right difficulty level.
Easy: It's hard to lose, honestly.
Normal: Challenging for people new to the game.
Hard: Challenging for those feel confident they know how to play it.
Insane: I'm honestly not sure, I can't beat more than half a level in this mode.

What does the game look like?

Here's a released-state video showing the Titlescreen, the menu system, a short scene, and some actual combat:
Game Preview Video: Intro, Menu, Text, and Combat

Here's a newer demo showing off how enemy bullets become health, experience, shield, and power bonuses (stealing a page from hima's amazing shooters Hello Panda and USG!):
Combat system Alpha 2.0!

You can see an early combat demo here:
Alpha 1.0, with the basic movement and shooting.

Please note that both Alpha videos used cut-out temp backgrounds.

Give me Screenshots or go home!

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Screen2.jpg
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Screen5.jpg


OLD SCREENSHOTS (Outdated)

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Screen4.png
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Who is responsible for this?

Beta Team and Testers:
Adalwulf (primary beta tester)
Iceplosion
GubiD
Zeriab (OMG fixed the evil bug!)

Graphics additions:
Whitecat (Icons)
Stephanie Shimerdla (Paintshop Brushes)

Music:
Sewind
Danman87
ColdCity
Anamei Productions

Base Costume Designs:
Rye

Characters, Original Tilesets, and Art:
Yaoumei
 

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Sponsor

Looks nice, as always. I don't quite get the battle thing from the screenshots, so I guess I'll just have to play it out! :thumb:

Looks mighty weird though.
 
Stauf":21m7xz91 said:
Looks nice, as always. I don't quite get the battle thing from the screenshots, so I guess I'll just have to play it out! :thumb:

Looks mighty weird though.

You can check out the two videos, they're there because screenshots really don't communicate it very well. :)
 
Geez Anaryu you just keep pumping out games. @_@
Though after looking at the second and third screenshot, a lot of your games seem to be vaguely similar. :p
 
Just like all your other games, this looks amazing. Do you do all the art yourself? Whatever, still looks great. Good luck.
 
fox5":1rpdjzc8 said:
Just like all your other games, this looks amazing. Do you do all the art yourself? Whatever, still looks great. Good luck.

Characters, Original Tilesets, and Art:
Yaoumei

Yaoumei and I are a team (she's my wife). Our name, Anamei, comes from the first half of my name ANAryu, and the last half of her's YaouMEI. So far she's done all the art and custom spriting for all 5 of our finished projects, and now this one as well. Its' nice being married to an artist! They have nowhere to run. :)

(She also does all our custom graphicy stuff like the userbars and our website, etc.)
 
Ah, so this is what those vids from back then are from. Looks great so far, I'm especially interested in seeing the final version of the battle system in action. Char-arts are well done as well, although Svarus' character pic gives me the creeps for some reason, heheh.
 
wow... so ur the maker of OutlawCity... i remember that from back in the day.

you've been pushing the envelope for some time now.  good work man.  the battle system makes me very envious, especially the projectile paths and such... thats got to be scripted or something.  i wish i had "Scripting Power"... all i do is evented stuff and graphic edits.
 
iceplosion":1gupmkap said:
Play length: *Around an hour.
*(Per play-through, ha!)

Heh, clever.

I couldn't stand making something only an hour, and this was a perfect chance to try out 3 mechanics I always wanted: A sim type game, a shooter, and an arcing storyline that you need to repeat. I just wish I had more time polish it... but if the formula works well I can always use it again. :)

@RojoBo: There is very little emphasis on the mapping and moving around. I'm trying to concentrate on using the maps in place of a the backgrounds in most sim-type games and help give perspective to what's going on. Hopefully it comes across, if you can stomach VX long enough maybe you can give it a try and let me know if the VX-ness comes through too much.
 
This looks fantastic. It looks like... no... can it be? Actual gameplay in an RMXP game?

You guys are awesome. Keep this shit up. You have a very good record of making playable and entertaining games.
 
I couldn't stand making something only an hour, and this was a perfect chance to try out 3 mechanics I always wanted: A sim type game, a shooter, and an arcing storyline that you need to repeat. I just wish I had more time polish it... but if the formula works well I can always use it again. :)

Well you've got until November 1st, that's a lot of time >_>
 
Wow! This looks promising!

I really like unique games, and I can't wait for this to come out! I'm adding this to my list!
 
I wish you good luck and hope you find that critical bug soon. I'm really looking forward to play this.

Though, I don't think this is really 'miniature' project! (j/k) Also, how come you're not in the credit? :P
 
Check out the new video!

Or if you're bored you can also download the completed game.

Please report any bugs you find, we had a pretty strenuous beta this time around, but I'm sure they're still lurking all over.
 

Thank you for viewing

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