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skip the title scene

the title screen is a nuisance for me.

might someone assist me in explaining how to skip the title scene, and send the player straight to the first map upon startup?


VX, btw
 
Well, either you can remove everything in the Scene_Title that doesn't load the database and create the game objects etc or you could maybe create a new Scene and take everything you need from the Scene_Title. If you go into Scene_Title and look at these methods: load_database, load_bt_database, create_game_objects.

These methods will load everything in the database and create the game objects. You definitely need those methods.
Then you should look at the method "command_new_game". This method will be called whenever the player selects "New Game" in the command window in Scene_Title. But if you want to go to the map instead of the title screen you could call this method at the very beginning. (in the method "start".)

In the end, your Scene could look something like this:
Code:
#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
#  This class performs the title screen processing.
#==============================================================================

class Scene_Title < Scene_Base
  #--------------------------------------------------------------------------
  # * Main Processing
  #--------------------------------------------------------------------------
  def main
    if $BTEST                         # If battle test
      battle_test                     # Start battle test
    else                              # If normal play
      super                           # Usual main processing
    end
  end
  #--------------------------------------------------------------------------
  # * Start processing
  #--------------------------------------------------------------------------
  def start
    super
    load_database                     # Load database
    create_game_objects               # Create game objects
    command_new_game                  # Create command window
  end
  #--------------------------------------------------------------------------
  # * Load Database
  #--------------------------------------------------------------------------
  def load_database
    $data_actors        = load_data("Data/Actors.rvdata")
    $data_classes       = load_data("Data/Classes.rvdata")
    $data_skills        = load_data("Data/Skills.rvdata")
    $data_items         = load_data("Data/Items.rvdata")
    $data_weapons       = load_data("Data/Weapons.rvdata")
    $data_armors        = load_data("Data/Armors.rvdata")
    $data_enemies       = load_data("Data/Enemies.rvdata")
    $data_troops        = load_data("Data/Troops.rvdata")
    $data_states        = load_data("Data/States.rvdata")
    $data_animations    = load_data("Data/Animations.rvdata")
    $data_common_events = load_data("Data/CommonEvents.rvdata")
    $data_system        = load_data("Data/System.rvdata")
    $data_areas         = load_data("Data/Areas.rvdata")
  end
  #--------------------------------------------------------------------------
  # * Load Battle Test Database
  #--------------------------------------------------------------------------
  def load_bt_database
    $data_actors        = load_data("Data/BT_Actors.rvdata")
    $data_classes       = load_data("Data/BT_Classes.rvdata")
    $data_skills        = load_data("Data/BT_Skills.rvdata")
    $data_items         = load_data("Data/BT_Items.rvdata")
    $data_weapons       = load_data("Data/BT_Weapons.rvdata")
    $data_armors        = load_data("Data/BT_Armors.rvdata")
    $data_enemies       = load_data("Data/BT_Enemies.rvdata")
    $data_troops        = load_data("Data/BT_Troops.rvdata")
    $data_states        = load_data("Data/BT_States.rvdata")
    $data_animations    = load_data("Data/BT_Animations.rvdata")
    $data_common_events = load_data("Data/BT_CommonEvents.rvdata")
    $data_system        = load_data("Data/BT_System.rvdata")
  end
  #--------------------------------------------------------------------------
  # * Create Game Objects
  #--------------------------------------------------------------------------
  def create_game_objects
    $game_temp          = Game_Temp.new
    $game_message       = Game_Message.new
    $game_system        = Game_System.new
    $game_switches      = Game_Switches.new
    $game_variables     = Game_Variables.new
    $game_self_switches = Game_SelfSwitches.new
    $game_actors        = Game_Actors.new
    $game_party         = Game_Party.new
    $game_troop         = Game_Troop.new
    $game_map           = Game_Map.new
    $game_player        = Game_Player.new
  end
  #--------------------------------------------------------------------------
  # * Check Player Start Location Existence
  #--------------------------------------------------------------------------
  def confirm_player_location
    if $data_system.start_map_id == 0
      print "Player start location not set."
      exit
    end
  end
  #--------------------------------------------------------------------------
  # * Command: New Game
  #--------------------------------------------------------------------------
  def command_new_game
    confirm_player_location
    $game_party.setup_starting_members            # Initial party
    $game_map.setup($data_system.start_map_id)    # Initial map position
    $game_player.moveto($data_system.start_x, $data_system.start_y)
    $game_player.refresh
    $scene = Scene_Map.new
    RPG::BGM.fade(1500)
    Graphics.fadeout(60)
    Graphics.wait(40)
    Graphics.frame_count = 0
    RPG::BGM.stop
    $game_map.autoplay
  end
  #--------------------------------------------------------------------------
  # * Battle Test
  #--------------------------------------------------------------------------
  def battle_test
    load_bt_database                  # Load battle test database
    create_game_objects               # Create game objects
    Graphics.frame_count = 0          # Initialize play time
    $game_party.setup_battle_test_members
    $game_troop.setup($data_system.test_troop_id)
    $game_troop.can_escape = true
    $game_system.battle_bgm.play
    snapshot_for_background
    $scene = Scene_Battle.new
  end
end

Although there is probably a better way of doing this, but this is how i would have done it. :thumb:

Over and out - Gando
 

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