FullOfSyn6661
Member
This is a request for a new script, an edit or debug of an existing script.
Script Title:
Arte Damage Algorithm
Detailed Description:
I want this script to be a skill-based script. If you have played the Tales games (i.e. Tales of Symphonia/Phantasia/Destiny/etc), then Tech or Artes or whatever are the names of abilities characters use in battle. Well, my aim is for each tech/arte to deal damage based off of a characters attack power or intelligence. For example:
Demon Fang = 1.4 * atk power
Sonic Thrust = 1.5 * attack power
Demonic Circle = 3.2 * attack power
and so on and so forth. I know how I want it done, but scripting is not my specialty. I want to use the ATK_F parameters in the skill editor to be the damage multiplier. So, say I want the 1.4x damage from Demon Fang, I would set ATK_F to 40. That make any sense? I've tried fiddling with the Battler 3 script in the SDK script, but I can't make it work properly. Basically, if an enemy's physical def is high, your damage is low, and so will be the damage of your tech, though it'll still be higher than a regular attack. I hope that makes sense. Of course, I want magic to work the same way, but with INT and MDEF.
Other Scripts I am using (in order):
SDK v. 2.4
Letter by Letter Message Window
Player: Swap Dead Actor
Script Title:
Arte Damage Algorithm
Detailed Description:
I want this script to be a skill-based script. If you have played the Tales games (i.e. Tales of Symphonia/Phantasia/Destiny/etc), then Tech or Artes or whatever are the names of abilities characters use in battle. Well, my aim is for each tech/arte to deal damage based off of a characters attack power or intelligence. For example:
Demon Fang = 1.4 * atk power
Sonic Thrust = 1.5 * attack power
Demonic Circle = 3.2 * attack power
and so on and so forth. I know how I want it done, but scripting is not my specialty. I want to use the ATK_F parameters in the skill editor to be the damage multiplier. So, say I want the 1.4x damage from Demon Fang, I would set ATK_F to 40. That make any sense? I've tried fiddling with the Battler 3 script in the SDK script, but I can't make it work properly. Basically, if an enemy's physical def is high, your damage is low, and so will be the damage of your tech, though it'll still be higher than a regular attack. I hope that makes sense. Of course, I want magic to work the same way, but with INT and MDEF.
Other Scripts I am using (in order):
SDK v. 2.4
Letter by Letter Message Window
Player: Swap Dead Actor