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Sin Unsullied (FULL VERSION RELEASED)

sin-unsullied_title.png


Five days until the world ends.


sin-unsullied_story.png

Dreams may be a result of sentience, but where does sentience come from?

There is another world that doesn't exist in the traditional sense of the word. Before this world drew close to humans, they were little more than tool-grasping apes. But with the gift of the mind comes a great cost. If our mind is a real place, then our nightmares are real creatures. And it's up to the small handfull of Reapers to defend humanity from the dark terrors lying just at the edges of their minds.

Sin Unsullied is an action RPG with visual novel elements. You only have five days to juggle building friendships, repairing your relationship with the woman you love, and growing stronger so you can stop the end of the world. The story changes based on your actions, so choose carefully.

You don't have enough time to experience everything in one playthrough, so be ready to choose what you really want.

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sin-unsullied_char-Lee.png

Lee is a nobleman who's spent his life tying to make those around him fulfill their dreams. After all, he was born with everything he could ever need. Why keep all that to himself?

But it all fell apart when he fell in love with someone he was helping. She threw away her life and became a Reaper. And in the process, she threw Lee away as well.

With his will to help others gone, what is he to live for?

sin-unsullied_char-Fayte.png

Fayte made her way in life as a serving woman at a small tavern. Until she impressed Lee, a generous nobleman, with her ability to sing and tell stories. Now he's taken her into his world, showing her what renown her skills can earn her. Fayte could have the life she's always dreamed of if she just reaches out and accepts what she's being handed.

But there is more in life than singing and spinning tales. She had to throw it all away for something more important.



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Action Battle System
Jump right into the action! You'll need to be quick on your feet to survive the end of the world.

Branching Dialog
Take charge of your relationships! What you say matters in Sin Unsullied. Choose your options wisely.

Immerse Music
High quality music has been composed exclusively for Sin Unsullied creating a truly cinematic experience!

An emotional journey
Several track of high quality music has been composed exclusively for Sin Unsullied. Truly a cinematic experience!

sin-unsullied_screenshots.png


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sin-unsullied_demo.png

DOWNLOAD FULL GAME



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Writen And Directed by Spencer "Legacyblade Conrad"

Graphics:

Spencer "Legacyblade Conrad"
Enterbrain
Sithjester
Kan Gao
Land of Shadows
Moghunter
Rye
Rayen
Nessiah
Grafikal
Fortysixand2
Kiriashi
Freedesignfile
Shutter Stock
Tile-able
Fame Designer
Ruth Kosh

Music:
Abigail Haugen
Bryan Davis
ReclaimedGlory
Kunsel
Nathangday
Jasprelao
Lana42


Sound Effects:
Enterbrain
Soundsnap
Freesounds

RGSS Scripts:
Enterbrain
Blizzard
Winkio
Gameus
Fantasist
Ren-s--Joker
Dubealex
Maki
和希
Ccoa
ForeverZer0
Heretic
SCMike
Spencer "Legacyblade" Conrad

Testers:
Ali
Roxaszu
Trevor Forsyth
Mike Stephans
Gamus
Slimmmeiske2


To keep up to date with Sin Unsullied, go to http://pixelbards.com/

PLEASE COMMENT ON MY RPGMAKERWEB SUBMISSION PAGE
It will really help me out!
 
Cheers for posting, I love the work you've put into your scenes, the dancing scene and the meteor shower, etc. Really shows that the RTP doesn't have to be boring.
 
@Princess Amy, Thanks ^.^ I put a lot of effort into making appropriate poses for each scene. So it feels good to be noticed :3 And I've been in love with XP's RTP since I first saw it. Glad you agree that (with proper effort), it can look great in a game.
 
UPDATE EVERYONE!!!

I spent the day mapping out the main character's mansion. Man did it take forever x.x There was just so much empty space to fill in. Freaking rich people.

Here are some screenies of the mansion (they just show off a tiny bit of the mapping I did today)
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Parlor.png

Lee%20Bedroom.png

I want Lee's bedroom :P

Also, I did my first nightmare graphic. The enemies in the games don't exist. They and their world are what created the human subconcious (and along with it sentience) just by existing. So they're more conceptual energy than actual beings. I decided to make them scribbles and energy. I'm not sure if I like the result. It looks a LOT more lazy than it is. It took a significant amount of time to draw that thing from every angle multiple times for battle (then deciding that particular enemy only looked intimidating from the front and scrpapped the other angels x.x)

Tell me what you think

battle%20system.png

-edit

After taking advice from a few different people, I modified the style of the nightmares. I think it looses a bit of uniqueness, (and departs a bit from my original vision) but it's hard to argue that this doesn't look better :P
Let me know what you guys think.

NightmarePrev.gif

I used some half-kaiser sprite pieces for the armor, then sprited in the energy and scribbles from scratch. I think this new style fits in universe a bit better than my previous itteration, as the Reapers transform into their battle outfits with similar looking blue energy (though it looks solid after transformation). My justification for magical girl transformations is that it's difficult to hurt nightmares with phsyical things. So they wrap themselves in something that's both physical and idea...energy...stuff. Still need to come up with a name for the stuff :P
 
@Princess Amy, I decided to go with a more visually appealing style (the revised bit you see) because I didn't want to argue with people that the scribbles were an intentional artistic vision rather than me just being lazy XD A big selling point on my game is going to be the asthetics, so I'm just playing to my strengths.

@all,

Hey everyone! I just finished the first third or so of my game, so I thought I'd post a demo :D It ends on a sufficiently dramatic part, so I'm hoping it'll get more people interested and commenting XD

http://legacyblade.com/downloads/SinUns ... mo-001.zip

Please respond with any criticisms/comments/bugs/anything you have! I'd love to know your thoughts on what I've spent the past 14 odd days making XD

-edit

Update! I just edited the game so that if you hold Z or Shift, a green arrow will hover above your head and point where you're supposed to go. Some of my friends kept getting lost, so I added in the feature at their request.
 

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