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I'm working on a project, where my 1st level you have a guy running through a timed maze, kinda like saw, but when i choose the timer event, it goes down 1 second, then stops. Can someone help me? :sad:
Once you start a timer, it'll count down, but nothing will actually happen when it's done unless you have a parallel-process event checking the timer count. So you'll need to have one, and a conditional branch that ends the game or whatever if the timer gets too low.
Then you need another event, parallel-process, that's turned on when that switch is on.
That event needs to have a Conditional Branch checking the timer. From there, it just depends on what you want to actually happen when the timer reaches zero.