#==============================================================================
# ** Window_MenuStatus
#------------------------------------------------------------------------------
# This window displays party member status on the menu screen.
#==============================================================================
class Window_MenuStatus < Window_Selectable
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
super(0, 0, 480, 480)
self.contents = Bitmap.new(width - 32, height - 32)
refresh
self.active = false
self.index = -1
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
self.contents.clear
@item_max = $game_party.actors.size
for i in 0...$game_party.actors.size
x = 70 + 6
y = i * 116
actor = $game_party.actors[i]
draw_actor_face(actor, x - 80, y)
draw_actor_name(actor, x + 20, y)
draw_actor_class(actor, x + 166, y)
draw_actor_level(actor, x + 20, y + 32)
draw_actor_state(actor, x + 90, y + 32)
draw_actor_exp(actor, x + 20, y + 64)
draw_actor_hp(actor, x + 236, y + 32)
draw_actor_sp(actor, x + 236, y + 64)
end
end
#--------------------------------------------------------------------------
# * Draw Face Method
#--------------------------------------------------------------------------
def draw_actor_face(actor,x,y)
fac = RPG::Cache.picture(actor.name + "_mt")
cw = fac.width
ch = fac.height
src_rect = Rect.new(0, 0, cw, ch)
self.contents.blt(x, y, fac, src_rect)
end
#--------------------------------------------------------------------------
# * Cursor Rectangle Update
#--------------------------------------------------------------------------
def update_cursor_rect
if @index < 0
self.cursor_rect.empty
else
self.cursor_rect.set(0, @index * 116, self.width - 32, 96)
end
end
end