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Simple job system

Hi, I know there are many scripts out there for job systems, but I don't want any of that. I just want to shown a way to essentially make a certain type of item be a job. Like, for example, you pick up a black mage job. I want to be able to equip it, say in the accessory slot, and doing that bestows certain skills to the character, and when it is removed, those skills vanish. I don't need any skill learning system or anything like that. Just that they have certain skills when a certain job is equipped, and they lose them when it is unequipped. If someone could either point me to a script that does this or could figure out a non scripting way to do this, that would be fantastic. It's for RMXP, in case anyone was wondering.
 
If you create a parallel common event for an item, you can use the conditional branch Actor ___ has Job equipped.  When its true, you add Learn Skill ___ and when it's not true you add Remove Skill ___.  You can further advance this by using conditional branches based on someone's level.  However, parallel process only works on a map, so equipping or unequipping it during battle won't have any effect.
 

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