Hello guys. This is my first tutorial. Here, I will explain to you how to make a basic 'headquarters' where you can recruit people and once you recruit them they will be there, and so you can change your party to add them in. Similar to Suikoden Series' system. It will have these features:
1- A base where you can add/remove party members
2- Additional floors for a specific character you unlock (Released on demo, instructions coming soon)
3- Recruiting characters
4- Requiring certain characters to recruit a character (Released on demo, instructions coming soon)
Hope you understand the tutorial, so HERE I GO!:
FIRST STEP...
The first step can be either complicate or simple -- depends on you.
Go to the Database and make as many characters you want-- remember to add a starting one which will be the main one that recruits everyone else. For this one, there will be 2 recruitable characters: Gloria and Hilda, and the Main Character will be Aluxes. More characters will be coming soon. Gloria actually gives you a task, and Hilda doesn't.
SECOND STEP...
Create your HQ. It can be a castle, a ship, a cave, or anything else. MAKE AN INTERIOR AND EXTERIOR!
THIRD STEP...
Put your characters in random locations around your game's world. You can choose two options when making them: To give them a quest before you recruit them, or to simply recruit them instantly. Don't forget to make two UNIQUE variables for each character. For example, when recruiting 'Basil', make the variable 'Basil NOT in party' and set it to, for example, 5, and also the variable 'Basil IN party' and set it to 0 and DELETE THE EVENT THAT YOU RECRUITED HIM AT
FOURTH STEP...
For each character recruit-able in your game, add the character's event in a room of your HQ. Then, set the event's appear-variable to "character NOT in party is 5 or above", and add then make the character say "Hey, what's up? Want to add me to your party?" or any other text you'd like, as long as it asks if the person wants the character in the party. Then, make the following choices "Yes" and "No". If it answers No, then end event. If it answers Yes, then add it to your party and decrease the variable "Character NOT in party" to 0, and increase the variable 'Character IN party' to 5, for example. Also, when making the command, tick off the 'Initialize', or else your characters' status will go down to level 1.
FIFTH STEP...
Right. This is the only way I thought of to remove characters from your party.
Add an additional event page to the character's HQ event, and set its' appear variable to "Character IN Party is 5 or above', and as an image, you can put anything you'd like -- a 'Ghost' version of the character, a stone, a box, a seat, anything. Then, make it say "Character is in your party. Would you like to remove it from your party?" and give the choices "Yes" or "No". If you say Yes, then remove the character from your party, and set the variable "Character IN Party" to 0 and "Character NOT in party" to 5. If you answer No, then leave it like it currently is.
Well, that's Version 1, I guess!
A demo of this system can be downloaded Here.
VERSION 2 OUT! New features -- Basil added to the demo and required Hilda in your party for him to join, and an additional floor after adding him (a dorm).
1- A base where you can add/remove party members
2- Additional floors for a specific character you unlock (Released on demo, instructions coming soon)
3- Recruiting characters
4- Requiring certain characters to recruit a character (Released on demo, instructions coming soon)
Hope you understand the tutorial, so HERE I GO!:
FIRST STEP...
The first step can be either complicate or simple -- depends on you.
Go to the Database and make as many characters you want-- remember to add a starting one which will be the main one that recruits everyone else. For this one, there will be 2 recruitable characters: Gloria and Hilda, and the Main Character will be Aluxes. More characters will be coming soon. Gloria actually gives you a task, and Hilda doesn't.
SECOND STEP...
Create your HQ. It can be a castle, a ship, a cave, or anything else. MAKE AN INTERIOR AND EXTERIOR!
THIRD STEP...
Put your characters in random locations around your game's world. You can choose two options when making them: To give them a quest before you recruit them, or to simply recruit them instantly. Don't forget to make two UNIQUE variables for each character. For example, when recruiting 'Basil', make the variable 'Basil NOT in party' and set it to, for example, 5, and also the variable 'Basil IN party' and set it to 0 and DELETE THE EVENT THAT YOU RECRUITED HIM AT
FOURTH STEP...
For each character recruit-able in your game, add the character's event in a room of your HQ. Then, set the event's appear-variable to "character NOT in party is 5 or above", and add then make the character say "Hey, what's up? Want to add me to your party?" or any other text you'd like, as long as it asks if the person wants the character in the party. Then, make the following choices "Yes" and "No". If it answers No, then end event. If it answers Yes, then add it to your party and decrease the variable "Character NOT in party" to 0, and increase the variable 'Character IN party' to 5, for example. Also, when making the command, tick off the 'Initialize', or else your characters' status will go down to level 1.
FIFTH STEP...
Right. This is the only way I thought of to remove characters from your party.
Add an additional event page to the character's HQ event, and set its' appear variable to "Character IN Party is 5 or above', and as an image, you can put anything you'd like -- a 'Ghost' version of the character, a stone, a box, a seat, anything. Then, make it say "Character is in your party. Would you like to remove it from your party?" and give the choices "Yes" or "No". If you say Yes, then remove the character from your party, and set the variable "Character IN Party" to 0 and "Character NOT in party" to 5. If you answer No, then leave it like it currently is.
Well, that's Version 1, I guess!
A demo of this system can be downloaded Here.
VERSION 2 OUT! New features -- Basil added to the demo and required Hilda in your party for him to join, and an additional floor after adding him (a dorm).