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Silly little problem with animated battlers system.

Elin

Member

Firstly, umm...it's nice to meet you all. ^_^ I've spent the last few weeks doing a lot of on-off lurking here, and it seems like a nice community. With that in mind, I'm sorry that my first post is something that is...probably a rather stupid question. ^^; I'm kind of...a little bit RPG Maker mad at the moment, so if possible, I'd like to participate here a little beyond just bothering you all with silly queries.

Anyway, I'm a little ways into a game at the moment. Everything's going really well, and I figured that I've got enough of a base in place now that I can start adding some fancy bells and whistles to it. I used RPGMaker2000 a lot (I know, I know. Piracy. But I bought XP! And I wouldn't even have known about it had it not been for that pirated version of 2K... ^^;) when I was a kid, and I'm still...kind of getting over just how much easier RGSS makes so many things. Some of the scripts here are absolutely wonderful, so thank you so much to everyone who gives up their free time for...not especially programming-inclined people like myself.

Wonderful or not, though, I'm afraid that I've found myself a little stuck. ^_^ The default XP battle system is a little bit bland, so I went ahead and added Minkoff and DerVVulfman's (I think? Sorry if I've made a mistake?) lovely animated battler script to my project. Everything went smoothly, with no error messages, and the system behaving in my game just like it did in the demo. However, there's one kind of funky thing about it. I'm not sure if I can muster up the guts to make myself create an entire entourage of animating monsters for my project, so I figured I'd stick with the old 'tiny, animating characters and huge, static monsters', Final Fantasy VI-esque charm. ^_^ The system is really well documented, and I had no trouble configuring what I wanted. I enabled the options to make the monsters fade to red on death, as well as to use static monsters instead of animating ones. And it looks great in battle until you...umm...kill an enemy. ^_^ When an enemy dies, it fades to red a little, and then stops, leaving its trace on the screen.

I'm using a lot of other scripts, and I suppose one of them could be interfering. But I don't think I've got anything else especially battle system-y on the go. The only thing that came to mind was enemy health bars, and I disabled them with no success. The rest is just menu stuff, really. It's really pretty likely that I'm overlooking something...really, really obvious, and the solution is something really simple. Sorry. ^_^ I've learned a lot about RGSS already from configuring and customising some of the scripts I've found here, and I want to learn more, but I'm still kinda dumb. If someone can help, I'd be really grateful. And if not...well I guess I'll just have to buckle down and create death animations for all my monsters. Bleh. ^_^ There are worse things, I suppose.

Four paragraphs to describe a relatively simple problem? I need to learn when to shut up. Sorry. ^_^ Thanks to anyone who can help.
 

Elin

Member

Actually, scratch that. ^_^ I just found out what was wrong. The settings were still set up for the ghosts in the demo, which had the spinoff effect of making my bats transparent, and the spinoff effect of making said transparent bats...not really disappear. ^_^ I really should've stopped and asked myself 'Hey, why did my bats go transparent all of a sudden?'. Oh well. ^_^ Thanks anyway~
 

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