Ok, I tried making my game in RM2003 but I decided it would be a lot easier in RMXP. So I was wondering, is there any chance someone could make a script that has Stuff like in Silent Hill? All I would require was an ABS and a CMS styled after that game series.
The ABS would use 3 CharacterSets for each weapon, 1 charaset for each mode, 'Explore' which is Chara_<gun>, 'Ready' Chara_<gun>rdy and 'Firing' which is Chara_<gun>fire. Chara_<gun> is when you can walk or run, Chara_<gun>rdy is when you walk around holding down 'Shift', which allows you to press 'Z' to fire, which makes the character set become Chara_<gun>fire. While in 'Ready' you cannot examine objects, as it uses the 'Z' key for that as well.
The CMS would like like the Silent Hill 3 menu system below
http://www.mobygames.com/images/i/01/48/252498.jpeg[/IMG]
Top left corner: Life, shows the area around your character and goes more 'Red' tinted as you get hurt more
Menus Would use Up and Down in this order (-> = Up <- = Down)
<- Maps -><- Memos -><- Options -><- Supplies -><- Weapons -><- Items ->
Maps: Brings up the map for the current area if it is picked up, left and right scrolls through all the maps obtained
Memos: Notes, Newspapers, that sort of stuff.
Options: http://www.mobygames.com/images/i/31/29/252479.jpeg[/IMG]
Supplies: Energy Drinks, 9MM ammo, etc, etc
Weapons: Do I have to tell you this?
Items: Other items, Stuff like keys, Poles, Coat Hangers. You can combine items to make new ones or to solve puzzles.
Yeah, I know it is a big request, but I really need it so I can make my game. Please, Please, Please, Please, Please, Please, Please, Please, Please,(I could go for hours Copy + Pasting Please, but it would be annoying, so i won't :P) can someone do this for me?
The ABS would use 3 CharacterSets for each weapon, 1 charaset for each mode, 'Explore' which is Chara_<gun>, 'Ready' Chara_<gun>rdy and 'Firing' which is Chara_<gun>fire. Chara_<gun> is when you can walk or run, Chara_<gun>rdy is when you walk around holding down 'Shift', which allows you to press 'Z' to fire, which makes the character set become Chara_<gun>fire. While in 'Ready' you cannot examine objects, as it uses the 'Z' key for that as well.
The CMS would like like the Silent Hill 3 menu system below
http://www.mobygames.com/images/i/01/48/252498.jpeg[/IMG]
Top left corner: Life, shows the area around your character and goes more 'Red' tinted as you get hurt more
Menus Would use Up and Down in this order (-> = Up <- = Down)
<- Maps -><- Memos -><- Options -><- Supplies -><- Weapons -><- Items ->
Maps: Brings up the map for the current area if it is picked up, left and right scrolls through all the maps obtained
Memos: Notes, Newspapers, that sort of stuff.
Options: http://www.mobygames.com/images/i/31/29/252479.jpeg[/IMG]
Supplies: Energy Drinks, 9MM ammo, etc, etc
Weapons: Do I have to tell you this?
Items: Other items, Stuff like keys, Poles, Coat Hangers. You can combine items to make new ones or to solve puzzles.
Yeah, I know it is a big request, but I really need it so I can make my game. Please, Please, Please, Please, Please, Please, Please, Please, Please,(I could go for hours Copy + Pasting Please, but it would be annoying, so i won't :P) can someone do this for me?