Okay, so I have a scene in my game where after a switch is on, several guard NPCs will move in a specified pattern, and when the player is 5 tiles away or less in the direction they're facing, witty bantering (Show Text: We caught you go die mwahahhah etc. etc.) and then it displays a gameover graphic. I think I understand most of it, but the actual sight range event system has me stumped.
Any help would be appreciated. :smile:
Any help would be appreciated. :smile: