I've been looking for a scripts that I could install in the script database on Rpg Maker Xp. I found the platform script and the map link scripts. All I need is a ABS that would fit in the with the other scripts. Can someone help me out here? 8-)
Im using the Platform script that Brimstone-x posted.
Im using the Platform script that Brimstone-x posted.
Code:
#Credit XRS50
#Edits done by Brimstone-x
class XRXS50
ENABLE_FULL_ACTY_MAPS = [0, 1]
ENABLE_SLIDE_DESCENT = true
JUMP_AS_KEY = false
end
class Game_Player < Game_Character
attr_writer :direction_fix
attr_accessor :walk_anime
attr_accessor :now_jumps
attr_writer :xrxs50_direction_sidefix
def max_jumps
return 2
end
alias xrxs50_turn_up turn_up#
def turn_up
if @xrxs50_direction_sidefix
@direction = 2
else
xrxs50_turn_up
end
end#
alias xrxs50_turn_left turn_left
def turn_left
if @xrxs50_direction_sidefix
@direction = 4
else
xrxs50_turn_left
end
end
alias xrxs50_turn_right turn_right
def turn_right
if @xrxs50_direction_sidefix
@direction = 6
else
xrxs50_turn_right
end
end
end
class Scene_Map
alias xrxs50_main main
def main
xrxs50_enable_check
xrxs50_main
end
alias xrxs50_update update
def update
xrxs50_update
if @xrxs50_enable
update_coordinates
end
end
def update_coordinates
if $game_player.passable?($game_player.x,$game_player.y,2)
unless $game_player.moving?
if XRXS50::ENABLE_SLIDE_DESCENT and
Input.press?(Input::RIGHT) and
$game_player.passable?($game_player.x,$game_player.y+1,6)
$game_player.move_lower_right
elsif XRXS50::ENABLE_SLIDE_DESCENT and
Input.press?(Input::LEFT) and
$game_player.passable?($game_player.x,$game_player.y+1,4)
$game_player.move_lower_left
else
$game_player.move_down
end
end
else
$game_player.move_down
$game_player.walk_anime = true unless $game_player.walk_anime
$game_player.now_jumps = 0
if Input.trigger?(Input::L) and
$game_player.now_jumps < $game_player.max_jumps
if XRXS50::JUMP_AS_KEY
direction = $game_player.direction == 4
else
if Input.press?(Input::RIGHT)
direction = 1
elsif Input.press?(Input::LEFT)
direction = -1
else
direction = 0
end
end
$game_player.jump(direction, -3)
$game_player.now_jumps += 1
$game_player.walk_anime = false
end
end
end
alias xrxs50_transfer_player transfer_player
def transfer_player
xrxs50_transfer_player
xrxs50_enable_check
end
def xrxs50_enable_check
if XRXS50::ENABLE_FULL_ACTY_MAPS.include?($game_map.map_id)
$game_player.now_jumps = 0 if $game_player.now_jumps.nil?
@xrxs50_enable = true
$game_player.direction_fix = true
$game_player.xrxs50_direction_sidefix = true
else
@xrxs50_enable = false
$game_player.direction_fix = false
$game_player.xrxs50_direction_sidefix = false
end
end
end