ShinigamiKiba
Member
e?
Hey guys, I'm new here, but I'm working on an RMXP project with a slightly different art style from the majority of stuff out there.
These are all the sprites I've completed so far, not posting the sprite sheets, just single frames of all of my sprites:
Now, these look good to me and they look fine in motion in RMXP in 640x480, but people are telling me I shouldn't be redrawing my sprites after I resize them, let me explain my work process, I'll use the blacksmith guy for my game for this example, I have yet to animate him, I'm using him because is also a playable character at times.
First I draw my sprites at a reasonably higher resolution with my tablet:
Then I resize it to the right size for the game, in this case 175x175 and get this:
After I get the blurry sprite I clean it up and this is the final look the sprite has in-game
h
So for the current 640x480 game I decided to go for this size for the bigger adults in the game.
Now, I'm legally blind lol so I don't really see how the blurry sprite is better, but it is I trust the people that told me it is.
But I DO see what would be a larger sprite for an 800x600 game looking better when not redrawn and just resized.
IF my game was running at 800x600, the sprites that are currently 175x175 would be 220x220, so this is what we get.
I'll use the Hunter's Guild boss for this example.
Tablet Drawing:
175x175 non cleaned up, blurry version
175x175 cleaned up, final look (looks great in motion and in-game to me)
220x220 blurry, non cleaned up resize:
So what should I do?
Go with the blurry versions(after editing them a bit more of course) at 640x480, find a way to run my RMXP game 800x600 or keep doing what I do now, cleaning up the sprites and making them lower quality because that may look better for 640x480?
Maybe it's best if I managed to somehow run RMXP in 800x600 and use the "blurry" sprites for my game? I really don't know at this point, as in Idon't know what would work best for RMXP.
Hey guys, I'm new here, but I'm working on an RMXP project with a slightly different art style from the majority of stuff out there.
These are all the sprites I've completed so far, not posting the sprite sheets, just single frames of all of my sprites:
Now, these look good to me and they look fine in motion in RMXP in 640x480, but people are telling me I shouldn't be redrawing my sprites after I resize them, let me explain my work process, I'll use the blacksmith guy for my game for this example, I have yet to animate him, I'm using him because is also a playable character at times.
First I draw my sprites at a reasonably higher resolution with my tablet:
Then I resize it to the right size for the game, in this case 175x175 and get this:
After I get the blurry sprite I clean it up and this is the final look the sprite has in-game
h
So for the current 640x480 game I decided to go for this size for the bigger adults in the game.
Now, I'm legally blind lol so I don't really see how the blurry sprite is better, but it is I trust the people that told me it is.
But I DO see what would be a larger sprite for an 800x600 game looking better when not redrawn and just resized.
IF my game was running at 800x600, the sprites that are currently 175x175 would be 220x220, so this is what we get.
I'll use the Hunter's Guild boss for this example.
Tablet Drawing:
175x175 non cleaned up, blurry version
175x175 cleaned up, final look (looks great in motion and in-game to me)
220x220 blurry, non cleaned up resize:
So what should I do?
Go with the blurry versions(after editing them a bit more of course) at 640x480, find a way to run my RMXP game 800x600 or keep doing what I do now, cleaning up the sprites and making them lower quality because that may look better for 640x480?
Maybe it's best if I managed to somehow run RMXP in 800x600 and use the "blurry" sprites for my game? I really don't know at this point, as in Idon't know what would work best for RMXP.