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Shooting Script Request PLEASE

deithe

Member

Hi im deithe, you may have heard of me if you visit ptei.tk.
For those of you who have played ptei 1 or ptei 2 you will know the kind of gameplay that is involved in it. The trouble is that making this kind of gameplay can be very time consuming thanks to all of the weapons that are involved. If not it is an abs shooter where you kill pokemon with basic walk towards player AI. Well i am making ptei 0 basically a ptei spinoff that will feature the same kind of gameplay. I have seen a few scripts for this but nothing really that i am looking for, i have tried mr.mos one but it doesnt support machinegun shooting and is hard to edit. Can anyone point me to a good abs shooter script or make one for me, i will put you in the credits. Thanks a lot :)
 
Pokémon: The Enemy Inside? That's taking me back a bit.

Well, here's a list of all available ABS systems I am aware of in the Submitted Scripts Section and the Downloads section:

From the FORUM SCRIPT LISTINGS

Action Battle Systems showcase the hero on the game map performing combat in real-time. Moving the character around the map to dodge attacks, swinging the sword around or shooting arrows or magic bolts hoping to strike a target... all these actions typify the ABS.

Sometimes the combat in these systems are one-on-one. Sometimes, the hero may be surrounded by hoards of enemies. And sometimes the game has a hero leading a team into combat... all of them visible on the map during combat.

Examples of professional games with such systems are are Zelda and Diablo (through a point-n-click interface).


ABS combat script
http://hometown.aol.com/Der%20VVulfman/ ... /S_N_D.png[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/FORUMS.PNG[/IMG]
by Behemoth (07-02-2006)
POSTED by MegatotsuRPG (12-16-2006)
This script creates a battle system like Legend of Zelda or Secret of Mana. Demo is an off-site game called 'Forgotten Story'.
* Zelda type battle
* Visual equipment
* easy installation
* keyboard input
* spell ranges and categories
* Built in HUD​

ABS ver 1
http://hometown.aol.com/Der%20VVulfman/ ... SCRIPT.PNG[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/DOWNLOAD.PNG[/IMG]
by Near Fantastica (01-29-2005)
Those of you around long enough will remember this battle system one of my first releases and my best known project. This ABS uses a combo of Events and Scripts.​

ABS ver 2
http://hometown.aol.com/Der%20VVulfman/ ... SCRIPT.PNG[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/DOWNLOAD.PNG[/IMG]
by Near Fantastica (02-07-2005)
This ABS is the first fully scripted ABS.​

Action Battle System
http://hometown.aol.com/Der%20VVulfman/ ... ns/SDK.PNG[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/S_N_D.png[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/DOWNLOAD.PNG[/IMG]
by Prexus (posted 09-04-2006)
Battle system like Zelda, on map. This one is limited to four directions, and automatically targets the closest monster when casting spells. Use the A S and D keys to set Hotkeys in the Skill menu, and press Shift to attack.​

Action Battle System - ABS
http://hometown.aol.com/Der%20VVulfman/ ... ns/SDK.PNG[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/S_N_D.png[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/FORUMS.PNG[/IMG]
by Mr.Mo (09-15-2005)

Features
* Improved AI
* Able to choose if a monster attacks the closest enemy or random
* Able to choose who the monster attacks, Hate_Groups[]
* Able to assign any hot keys for skills.
* Able to use Non-Ranged Skills(attacks closest enemy)
* Able to choose button Mash time. Default = 30
* and more..!
Those of you around long enough will remember this battle system one of my first releases and my best known project. This ABS uses a combo of Events and Scripts.​

Action Battle System Lite - ABS
http://hometown.aol.com/Der%20VVulfman/ ... ns/SDK.PNG[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/DEMO.PNG[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/FORUMS.PNG[/IMG]
by Mr.Mo (reposted: 12-10-2005)

Features
* Improved AI
* Player Vs Event
* Able to assign any hot keys for skills and items.
* Able to choose button 'Mash' time for each attack or skill.
* Displays Damage
* ABS off/on. i.e $ABS.abs_active = false # Off
* and more..!
I wasn't happy with all the other ABSs, so I made this ABS with many features and customizable as possible.​

Realistic ABS
http://hometown.aol.com/Der%20VVulfman/ ... ns/SDK.PNG[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/S_N_D.png[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/FORUMS.PNG[/IMG]
by Caldaron (12-22-2006)
ou think all ABSs are the same? Wrong! Here comes the one with the realistic engine! :D Enough Merchandising. This ABS lets your enemies be your friends, your friends be your enemies' enemies, or your enemies only attack you when you attack them. Realistic, i guess...
Features
* 8-Way Movement
* Different Alignments (neutral, attack evil, attack good, attack Player...)
* Different Reactions (do nothing, attack all, attack attacker...)
* AI (heal when hp low, heal status effects, run away, call for help...)
* Enemies can always attack you, but you have to be in battle_mode to attack
* Skill and Weapon Ranges
* halves the Animation sizes, to ease their creation
* All the features that are in Prexus' ABS (because this is a mod of his ABS)
* Some others i might have forgot..​

Squad Based Action Battle System / SBABS (ABS ver 3)
http://hometown.aol.com/Der%20VVulfman/ ... SCRIPT.PNG[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/DOWNLOAD.PNG[/IMG]
by Near Fantastica (07-02-2005)
An action battle system that permits not only the hero, but the additional party members to be visible and controlled.​

tales of symphonia abs
http://hometown.aol.com/Der%20VVulfman/ ... s/DEMO.PNG[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/FORUMS.PNG[/IMG]
Posted by Trinity (06-19-2006)
For those who havent played Tales of symphonia this is basically a sideways ABS with jumping. I am releasing an edited version of XRXs's script, it was edited by Minkoff and Trinity. Please credit Minkoff and XRXS. Demo only

Zelda ABS SYSTEM!!!!
http://hometown.aol.com/Der%20VVulfman/ ... s/DEMO.PNG[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/FORUMS.PNG[/IMG]
POSTED by madmax_vii (08-19-2006)
Saved by madmax_vii before the hack of June 9, 2006, these compiled scripts, spritesets and tilesets basically emulate the old school Zelda, its great!!​
 

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